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Huang, Kun; Ge, Xun; Law, Victor – Educational Technology & Society, 2017
This study investigated the characteristics of deep and surface approaches to learning in online students' responses to instructor's qualitative feedback given to a multi-stage, ill-structured design project. Further, the study examined the relationships between approaches to learning and two learner characteristics: epistemic beliefs (EB) and…
Descriptors: College Students, Student Evaluation, Feedback (Response), Online Courses
Hu, Haihong; Driscoll, Marcy P. – Educational Technology & Society, 2013
A mixed-methods study was conducted to examine the effects of self-regulated learning (SRL) strategy training on learners' achievement, motivation and strategy use in a web-enhanced College Success course at a community college in southeast US. It was found that training assisted with students' overall course performance and accomplishment of…
Descriptors: Metacognition, Community Colleges, Electronic Learning, Teaching Methods
Yang, Junfeng; Kinshuk; Yu, Huiju; Chen, Sue-Jen; Huang, Ronghuai – Educational Technology & Society, 2014
As the communication between different cultures is becoming more and more frequent, the competence of cross-cultural awareness and collaboration is emerging as a key ability in the 21st century. Face to face communication is the most efficient way to cultivate the competence of cross-cultural awareness and collaboration. However, there are very…
Descriptors: Cross Cultural Studies, Electronic Learning, Online Courses, Educational Strategies
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education