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Jang, Yeonju; Choi, Seongyune; Kim, Seonghun; Kim, Hyeoncheol – Educational Technology & Society, 2023
Given the importance of digital technology in daily life, computational thinking (CT) has become a necessary skill for everyone, not just for computer scientists. For CT development, students need to receive appropriate social learning support. However, instructors find it difficult to provide such support to many students in online courses. This…
Descriptors: Social Networks, Electronic Learning, Mentors, Skill Development
Wu, Jiun-Yu; Liao, Chen-Hsuan; Cheng, Tzuying; Nian, Mei-Wen – Educational Technology & Society, 2021
Amid the pandemic of coronavirus diseases, virtual conferences have become an alternative way to maintain the prosperity of the research community. This study investigated attendees' participatory behavior in a virtual academic conference (TWELF2020, Taiwan) and studied the interrelationship among their mastery experience, competence, and…
Descriptors: Data Analysis, Behavior Patterns, Psychological Patterns, Videoconferencing
Liew, Tze Wei; Tan, Su-Mae; Jayothisa, Chandrika – Educational Technology & Society, 2013
The present study examined the impact of peer-like and expert-like agent stereotypes, as operationalized by agent's image and voice, on learners' agent perceptions, task-related attitudes, and learning achievement. 56 university freshmen (23 males and 33 females) interacted with either the peer-like agent (female college student) or the…
Descriptors: Foreign Countries, College Freshmen, Student Attitudes, Academic Achievement
Lan, Yu-Feng; Huang, Shin-Ming – Educational Technology & Society, 2012
The purpose of this study was to integrate mobile communication technologies and a global positioning system (GPS) to construct an instant, convenient report of the mobile network service system named the Mobile Traffic Violation Reporting System (MTVRS), to improve learners' traffic violation reflection level. Data were collected using a…
Descriptors: Questionnaires, Foreign Countries, Electronic Learning, Telecommunications
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
Yukselturk, Erman; Bulut, Safure – Educational Technology & Society, 2009
This study analyzed gender differences in self-regulated learning components, motivational beliefs and achievement in self-regulated online learning environment. Sample of the study consisted of 145 participants from an online programming course which is based on synchronous and asynchronous communication methods over the Internet. Motivated…
Descriptors: Electronic Learning, Self Efficacy, Online Courses, Learning Strategies