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Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
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Wu, Ying-Tien; Tsai, Chin-Chung – Educational Technology & Society, 2007
The idea of "information commitments" refers to both learners' online searching strategies and the evaluative standards that students use to assess the accuracy and usefulness of information in web-based learning environments. Based upon the results of a pioneering and qualitative study on information commitments, this study aimed to develop an…
Descriptors: Online Searching, Search Strategies, Web Based Instruction, Educational Environment
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Myers Carrie B.; Bennett, Dennis; Brown, Gary; Henderson, Tom – Educational Technology & Society, 2004
New educational technologies and online learning environments (OLEs) are infiltrating today's college classes and campuses. While research has examined many aspects of this permeation, one research gap exists. How do faculty perceive the learning experience in courses that use OLEs compared to courses that do not? One important factor that may…
Descriptors: Online Courses, Educational Technology, Teacher Attitudes, Web Based Instruction