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Li, Yanyan; Huang, Zhinan; Jiang, Menglu; Chang, Ting-Wen – Educational Technology & Society, 2016
Incorporating scientific fundamentals via engineering through a design-based methodology has proven to be highly effective for STEM education. Engineering design can be instantiated for learning as they involve mental and physical stimulation and develop practical skills especially in solving problems. Lego bricks, as a set of toys based on design…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Elementary School Science
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Chu, Yian-Shu; Yang, Haw-Ching; Tseng, Shian-Shyong; Yang, Che-Ching – Educational Technology & Society, 2014
Of all teaching methods, one-to-one human tutoring is the most powerful method for promoting learning. To achieve this aim and reduce teaching load, researchers developed intelligent tutoring systems (ITSs) to employ one-to-one tutoring (Aleven, McLaren, & Sewall, 2009; Aleven, McLaren, Sewall, & Koedinger, 2009; Anderson, Corbett,…
Descriptors: Elementary School Students, Grade 5, Elementary School Mathematics, Intelligent Tutoring Systems
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Hwang, Wu-Yuin; Shadiev, Rustam; Tseng, Chi-Wei; Huang, Yueh-Min – Educational Technology & Society, 2015
This study designed a learning system to facilitate elementary school students' fraction learning. An experiment was carried out to investigate how the system, which runs on multi-touch tabletop versus tablet PC, affects fraction learning. Two groups, a control and experimental, were assigned. Control students have learned fraction by using tablet…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Technology, Technology Uses in Education
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Ifenthaler, Dirk – Educational Technology & Society, 2012
Cognitive scientists have studied internal cognitive structures, processes, and systems for decades in order to understand how they function in human learning. In order to solve challenging tasks in problem situations, learners not only have to perform cognitive activities, e.g., activating existing cognitive structures or organizing new…
Descriptors: Reflection, Intervention, Outcomes of Education, Metacognition
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Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
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Kuo, Fan-Ray; Hwang, Gwo-Jen; Chen, Szu-Chuang; Chen, Sherry Y. – Educational Technology & Society, 2012
Enhancing students' problem-solving abilities has been recognized as an important and challenging issue for technology-enhanced learning. Thus, previous research has attempted to address this issue by developing various mechanisms, among which a cognitive apprenticeship model can particularly enhance students' abilities. However, it is not clear…
Descriptors: Apprenticeships, Cognitive Style, Problem Solving, Cooperative Learning
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Chi, Min; VanLehn, Kurt – Educational Technology & Society, 2010
Certain learners are less sensitive to learning environments and can always learn, while others are more sensitive to variations in learning environments and may fail to learn (Cronbach & Snow, 1977). We refer to the former as high learners and the latter as low learners. One important goal of any learning environment is to bring students up…
Descriptors: Intelligent Tutoring Systems, Physics, Probability, Tutoring
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Huang, Tzu-Hua; Liu, Yuan-Chen; Chang, Hsiu-Chen – Educational Technology & Society, 2012
This study developed a computer-assisted mathematical problem-solving system in the form of a network instruction website to help low-achieving second- and third-graders in mathematics with word-based addition and subtraction questions in Taiwan. According to Polya's problem-solving model, the system is designed to guide these low-achievers…
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Instruction, Mathematics Education
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Chen, Hong-Ren; Huang, Hui-Ling – Educational Technology & Society, 2010
Thanks to advanced developments in wireless technology, learners can now utilize digital learning websites at anytime and anywhere. Mobile learning captures more and more attention in the wave of digital learning. Evolving use of knowledge management plays an important role to enhance problem solving skills. Recently, innovative approaches for…
Descriptors: Electronic Learning, Handheld Devices, Knowledge Management, Problem Solving
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Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2012
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…
Descriptors: Educational Environment, Experienced Teachers, Teaching Methods, Internet
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Lan, Yu-Ju; Sung, Yao-Ting; Tan, Ning-chun; Lin, Chiu-Pin; Chang, Kuo-En – Educational Technology & Society, 2010
This study implemented a three-stage problem-based estimation instruction scenario and combined it with mobile technology to provide elementary teachers with an effective e-tool for observing student estimation and leading effective class or group discussions on the selection and assessment of appropriate strategies for solving daily estimation…
Descriptors: Foreign Countries, Experimental Groups, Control Groups, Elementary School Students
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Hussain, Shakir; Lindh, Jorgen; Shukur, Ghazi – Educational Technology & Society, 2006
The purpose of this study is to investigate the effect of one year of regular "LEGO" training on pupils' performances in schools. The underlying pedagogical perspective is the constructivist theory, where the main idea is that knowledge is constructed in the mind of the pupil by active learning. The investigation has been made in two…
Descriptors: Foreign Countries, Toys, Constructivism (Learning), Control Groups