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Ching-Yi Chang; Hui-Chen Lin; Chengjiu Yin; Kai-Hsiang Yang – Educational Technology & Society, 2025
The emergence of Generative AI such as ChatGPT--a cutting-edge pre-trained language model--has garnered unprecedented attention from educational researchers worldwide. Its remarkable performance in knowledge generation and natural language dialogue has sparked global scholarly interest in its implications for education. Research on higher-order…
Descriptors: Artificial Intelligence, Thinking Skills, Skill Development, Reflection
Hsin Huang; Hui-Chen Lin – Educational Technology & Society, 2024
Professional Identity Formation (PIF) is considered a crucial process in medical education. It involves how medical students identify their role as physicians, discover their professional positioning, and gradually develop their professional identity through social interactions. This qualitative descriptive study adopted the phenomenological…
Descriptors: Coaching (Performance), Professional Identity, Medical Education, Medical Students
Biasutti, Michele – Educational Technology & Society, 2015
The current pilot study tested the effectiveness of an e-learning environment built to enable students to compose music collaboratively. The participants interacted online by using synchronous and asynchronous resources to develop a project in which they composed a new music piece in collaboration. After the learning sessions, individual…
Descriptors: Foreign Countries, Electronic Learning, Musical Composition, Cooperation
Hwang, Wu-Yuin; Shadiev, Rustam; Kuo, Tony C. T.; Chen, Nian-Shing – Educational Technology & Society, 2012
The aim of this study was to apply Speech-to-Text Recognition (STR) in an effort to improve learning performance in an online synchronous cyber classroom environment. Students' perceptions and their behavioral intentions toward using STR and the effectiveness of applying STR in synchronous cyber classrooms were also investigated. After the…
Descriptors: Foreign Countries, Virtual Classrooms, Information Technology, Quasiexperimental Design
Baloian, Nelson; Pino, Jose A.; Hoppe, H. Ulrich – Educational Technology & Society, 2008
This paper addresses issues of using computer technology to support in-classroom teaching and learning regarding one of the most frequent problems in such scenarios: the students' attention. First, it presents the distraction and focus of attention problems that arise while using computer technology with off-the-shelf software for supporting…
Descriptors: Synchronous Communication, Computer Software, Computers, Computer Managed Instruction
Taurisson, Neil; Tchounikine, Pierre – Educational Technology & Society, 2004
This paper describes a multi-agent approach that aims at supporting learners involved in a collective activity. We consider pedagogical situations where students have to explicitly define the articulation of their collective work and then achieve the different tasks they have defined. Our objective is to support these students by taking some of…
Descriptors: Computer Mediated Communication, Synchronous Communication, Computer Science Education, Distance Education
Raymond, David; Kazuhide, Kanenishi; Matsuura, Kenji; Baudin, Veronique; Gayraud, Thierry; Yano, Yoneo; Diaz, Michel – Educational Technology & Society, 2005
Asynchronous web-based learning environments are not usually as interactive or adaptive compared to traditional classrooms. The use of synchronous communication tools may be a solution to recreating the link between students and professors. However, synchronous collaborative learning environments are often restricted to a set of communication…
Descriptors: Models, Learning Activities, Cooperation, Computer System Design
Yang, Stephen J. H. – Educational Technology & Society, 2006
A ubiquitous learning environment provides an interoperable, pervasive, and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning…
Descriptors: Management Systems, Group Discussion, Educational Environment, Models
Kinzie, Mable B.; Whitaker, Stephen D.; Hofer, Mark J. – Educational Technology & Society, 2005
Can "Information Age" learners effectively multi-task in the classroom? Can synchronous classroom activities be designed around conceptually related tasks, to encourage deeper processing and greater learning of classroom content? This research was undertaken to begin to address these questions. In this study, we explored the use of…
Descriptors: Class Activities, Learning Activities, Web Based Instruction, Synchronous Communication
Hastie, Megan; Chen, Nian-Shing; Kuo, Yen-Hung – Educational Technology & Society, 2007
This paper investigates the correlation between the quality of instructional design and learning outcomes for early childhood students in the online synchronous cyber classroom. Today's generation of e-learners has access to highly engaging and well-designed multi-media synchronous classrooms. However little data exists on what constitutes…
Descriptors: Best Practices, Guides, Demonstration Programs, Instructional Design
Yang, Stephen J. H.; Chen, Irene Ya-Ling; Shao, Norman W. Y. – Educational Technology & Society, 2004
The nature of collaborative learning involves intensive interactions among collaborators, such as articulating knowledge into written, verbal or symbolic forms, authoring articles or posting messages to this community's discussion forum, responding or adding comments to messages or articles posted by others, etc. Knowledge collaborators'…
Descriptors: Knowledge Management, Information Retrieval, Cooperative Learning, Documentation
Kravcik, Milos; Kaibel, Andreas; Specht, Marcus; Terrenghi, Lucia – Educational Technology & Society, 2004
Current e-Learning is based on learning management systems that provide certain standard services--course authoring and delivery, tutoring, administration and collaboration facilities. Rapid development of mobile technologies opens a new area of m-Learning to enhance the current educational opportunities. Field trips are a relevant part of the…
Descriptors: Field Trips, Internet, Instructional Innovation, Data Collection

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