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Showing 1 to 15 of 43 results Save | Export
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Wu, Ying-Tien; Wang, Li-Jen – Educational Technology & Society, 2023
Previous research has revealed that university students have multiple learning difficulties in argumentative essay writing (AEW). To address this issue, Knowledge building (KB) pedagogy that aims to create holistic learning environments highlighting idea-refinement, learner agency, and collaborative discourse could be promising. Therefore, this…
Descriptors: Undergraduate Students, Essays, Writing Instruction, Comparative Analysis
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Carmen Durham; Loren Jones – Educational Technology & Society, 2024
Technology continually changes day-to-day interactions, and emergent bilingual learners often multitask, using several digital tools, at times simultaneously, to communicate and learn. Students may text, post on social media, and listen to music as they complete their work. Studies have examined the affordances of technology for language learning,…
Descriptors: Bilingual Students, Time Management, Executive Function, Cooperative Learning
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Bhargava, Rahul; Brea, Amanda; Palacin, Victoria; Perovich, Laura; Hinson, Jesse – Educational Technology & Society, 2022
Data literacy is a growing area of focus across multiple disciplines in higher education. The dominant forms of introduction focus on computational toolchains and statistical ways of knowing. As data driven decision-making becomes more central to democratic processes, a larger group of learners must be engaged in order to ensure they have a seat…
Descriptors: Theater Arts, Data Analysis, Social Justice, Statistics Education
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Wen, Yun; Song, Yanjie – Educational Technology & Society, 2021
Learning analytics (LA) has been increasingly using in teaching and learning. However, in the field of applied linguistics, the use of LA has only begun to touch the surface. There is a need for understanding how LA and learning design (LD) influence each other and provide useful information to language teachers in the context of specific courses…
Descriptors: Foreign Countries, Learning Analytics, Cooperative Learning, Second Language Learning
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Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
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Jin, Sung-Hee – Educational Technology & Society, 2017
Online participation in collaborative online learning environments is instrumental in motivating students to learn and promoting their learning satisfaction, but there has been little research on the technical supports for motivating students' online participation. The purpose of this study was to develop a visualization tool to motivate learners…
Descriptors: Visualization, Cooperative Learning, Experimental Groups, Control Groups
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Huang, Chung-Kai; Lin, Chun-Yu – Educational Technology & Society, 2017
With the globalization of macro-economic environments, it is important to think about how to use instructional design and web-based digital technologies to enhance students' self-paced learning, stir up learning motivation and enjoyment, build up knowledge-sharing channels, and enhance individual learning. This study experimented with the flipped…
Descriptors: Business Administration Education, Global Approach, Human Resources, College Faculty
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Zhong, Baichang; Wang, Qiyun; Chen, Jie; Li, Yi – Educational Technology & Society, 2017
Pair programming (PP) is a useful approach to fostering computational thinking for young students. However, there are many factors impacting on the effectiveness of PP. The period of switching roles between the driver and the navigator is often ignored by researchers. Therefore, this study aimed to explore the impact of the switching period on PP.…
Descriptors: Programming, Cooperative Learning, Instructional Effectiveness, Teaching Methods
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Tegos, Stergios; Demetriadis, Stavros – Educational Technology & Society, 2017
Research in computer-supported collaborative learning has indicated that conversational agents can be pedagogically beneficial when used to scaffold students' online discussions. In this study, we investigate the impact of an agile conversational agent that triggers student dialogue by making interventions based on the academically productive talk…
Descriptors: Cooperative Learning, Prior Learning, Intervention, Outcomes of Education
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Dede, Chris; Grotzer, Tina A.; Kamarainen, Amy; Metcalf, Shari – Educational Technology & Society, 2017
Young people now must compete in a global, knowledge-based, innovation-centered economy; they must acquire not just academic knowledge, but also character attributes such as intrinsic motivation, persistence, and flexibility. To accomplish these ambitious goals, the National Research Council (2012) of the United States recommends the use of…
Descriptors: Teaching Methods, Middle School Students, Case Method (Teaching Technique), Vignettes
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Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
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Gregory, Sue; Scutter, Sheila; Jacka, Lisa; McDonald, Marcus; Farley, Helen; Newman, Chris – Educational Technology & Society, 2015
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began using virtual worlds as an exciting and innovative new technology to provide their students with new learning experiences that were difficult to provide any other way. But since that time,…
Descriptors: Educational Technology, Computer Simulation, Teaching Methods, Higher Education
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Liu, Shih-Hsiung; Tsai, Hsien-Chang; Huang, Yu-Ting – Educational Technology & Society, 2015
This study examines the collaborative professional development (CPD) of three pairs of mentor teachers and pre-service teachers in a junior high school. Of particular focus is the integration of technology into instruction, by using technological pedagogical and content knowledge (TPACK) to evaluate professional development. A qualitative research…
Descriptors: Faculty Development, Technology Integration, Preservice Teachers, Pedagogical Content Knowledge
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Chen, Ching-Huei; Wang, Kuan-Chieh; Lin, Yu-Hsuan – Educational Technology & Society, 2015
In this study, we investigated and compared solitary and collaborative modes of game-based learning in promoting students' science learning and motivation. A total of fifty seventh grade students participated in this study. The results showed that students who played in a solitary or collaborative mode demonstrated improvement in learning…
Descriptors: Grade 7, Middle School Students, Learning Motivation, Cooperative Learning
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Kuo, Yu-Chen; Chu, Hui-Chun; Huang, Chi-Hao – Educational Technology & Society, 2015
Learning English is an important and challenging task for English as Foreign Language (EFL) students. Educators had indicated that, without proper learning support, most EFL students might feel frustrated while learning English, which could significantly affect their learning performance. In the past research, learning usually utilized grouping,…
Descriptors: Cognitive Style, Cooperative Learning, Teaching Methods, English (Second Language)
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