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Edwards, Clayton M.; Rule, Audrey C.; Boody, Robert M. – Educational Technology & Society, 2017
Educators seek to develop students' mathematical knowledge retention to increase student efficacy in follow-on classwork, improvement of test scores, attainment of standards, and preparation for careers. Interactive visuals, feedback during problem solving, and incorporation of higher-order thinking skills are known to increase retention, but a…
Descriptors: Middle School Students, Mathematics Achievement, Knowledge Level, Online Courses
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Ozerbas, Mehmet Arif; Erdogan, Bilge Has – Educational Technology & Society, 2016
This study aimed to observe whether the learning environment created by digital classroom technologies has any effect on the academic success and online technologies self-efficacy of 7th grade students. In this study, an experimental design with a pre-test/post-test control group was used. The research was conducted with 58 students in a secondary…
Descriptors: Self Efficacy, Success, Academic Achievement, Electronic Classrooms
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Oeberst, Aileen; Moskaliuk, Johannes – Educational Technology & Society, 2016
This paper examines whether conversational norms that have been observed for face-to-face communication also hold in the context of a specific type of computer-mediated communication: collaboration (such as in Wikipedia). Specifically, we tested adherence to Grice's (1975) maxim of relation--the implicit demand to contribute information that is…
Descriptors: Computer Mediated Communication, Norms, Web 2.0 Technologies, Relevance (Education)
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Sun, Jerry Chih-Yuan; Martinez, Brandon; Seli, Helena – Educational Technology & Society, 2014
This study examines how incorporating different electronic feedback devices (i.e., clickers versus web-based polling) may affect specific types of student engagement (i.e., behavioral, emotional, and cognitive engagement), whether students' self-efficacy for learning and performance may differ between courses that have integrated clickers and…
Descriptors: Acoustics, Learner Engagement, Audience Response Systems, Teaching Methods
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Sun, Jerry Chih-Yuan; Lee, Kuan-Hsien – Educational Technology & Society, 2016
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9. They were divided into an experimental group (77 students) and a control group (78 students). To begin…
Descriptors: Learning Motivation, Teaching Methods, Concept Mapping, Handheld Devices
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Vavpotic, Damjan; Zvanut, Bostjan; Trobec, Irena – Educational Technology & Society, 2013
In modern pedagogical processes various teaching methods and approaches (elements of the pedagogical process -- EPPs) are used ranging from traditional ones (e.g., lectures, books) to more recent ones (e.g., e-discussion boards, e-quizzes). Different models for evaluation of the appropriateness of EPPs have been proposed in the past. However, the…
Descriptors: Comparative Analysis, Electronic Learning, Conventional Instruction, Intermode Differences
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Al-Dujaily, Amal; Kim, Jieun; Ryu, Hokyoung – Educational Technology & Society, 2013
A concern of computer-based learning system design is how to accommodate learners' individual differences during learning activities. Previous research suggests that adaptive e-learning systems can effectively address such individual differences and, consequently, they enable more directed tutoring via computer-assisted instruction. In this paper,…
Descriptors: Electronic Learning, Extraversion Introversion, Individual Differences, Learning Activities
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Kim, Hyewon; Lee, MiYoung; Kim, Minjeong – Educational Technology & Society, 2014
The purpose of this paper was to investigate the effects of mobile instant messaging on collaborative learning processes and outcomes. The collaborative processes were measured in terms of different types of interactions. We measured the outcomes of the collaborations through both the students' taskwork and their teamwork. The collaborative…
Descriptors: Foreign Countries, Learning Processes, Synchronous Communication, Cooperative Learning
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Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods