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Jaeho Jeon; Seongyong Lee – Educational Technology & Society, 2024
Flipped learning is gaining prominence in EFL classrooms, where it has been shown to provide various advantages. However, the literature has not adequately addressed the integration of L2 interaction outside the classroom into flipped learning design. Accordingly, given the ubiquitous and interactive nature of chatbot technology, we designed a…
Descriptors: Flipped Classroom, English (Second Language), Second Language Learning, Second Language Instruction
Rustam Shadiev; Junpei Zhou – Educational Technology & Society, 2023
The present study is set to systematically review articles on the use of 360-degree video technology in language learning. The study selected and reviewed twenty-four articles in the following aspects: (1) tools related to 360-degree video technology; (2) languages and skills involved; (3) theories and pedagogical approaches in reviewed articles;…
Descriptors: Technology Uses in Education, Video Technology, English (Second Language), Chinese
Liu, Shih-Hsiung; Tsai, Hsien-Chang; Huang, Yu-Ting – Educational Technology & Society, 2015
This study examines the collaborative professional development (CPD) of three pairs of mentor teachers and pre-service teachers in a junior high school. Of particular focus is the integration of technology into instruction, by using technological pedagogical and content knowledge (TPACK) to evaluate professional development. A qualitative research…
Descriptors: Faculty Development, Technology Integration, Preservice Teachers, Pedagogical Content Knowledge
Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
Yoo, Sun Joo; Huang, Wen-hao David – Educational Technology & Society, 2011
In order to inform educators in higher education on the integration of Web 2.0 applications for engaging and effective learning experiences, this survey study compared the use and acceptance of Web 2.0 applications between American and Korean college students through the lens of cultural differences. Undergraduate students were recruited to…
Descriptors: Video Technology, Undergraduate Students, Web Sites, Electronic Publishing
Van der Westhuizen, C. P.; Nel, Carisma; Richter, Barry W. – Educational Technology & Society, 2012
This article discusses the effect of the integration of the Digital Versatile Disc (DVD) as an ICT-variant on the academic performance of full-time geography teacher students enrolled for a Bachelor of Education (B. Ed.) degree at a rural university in a developing country. Action research (which includes both quantitative and qualitative…
Descriptors: Foreign Countries, Technology Integration, Video Technology, Blended Learning
Hixon, Emily; So, Hyo-Jeong – Educational Technology & Society, 2009
The purpose of this paper is to provide a comprehensive review of how technology has been used to enhance or replace field experiences in preservice teacher preparation programs, and discuss the benefits and limitations of traditional and technology-enhanced/virtual field experience approaches. In this paper, three types of technology-enhanced…
Descriptors: Preservice Teacher Education, Preservice Teachers, Field Experience Programs, Barriers
Wiberg, Mikael – Educational Technology & Society, 2007
Traditional non-computerized learning environments are typically founded on an understanding of learning as acquiring silence for an effective "individual learning process". Recently, it has also been reported that the high expectations for the impact of computer-based technology on educational practice have not been realized. This paper…
Descriptors: Interaction, Learning Processes, Social Networks, Educational Innovation
Baek, Eun-Ok; Barab, Sasha A. – Educational Technology & Society, 2005
The concept of a community of practice (CoP) is prevalent in several venues for teachers' professional development, especially in online environments. However, there are few descriptive accounts that effectively represent a CoP in a manner that will be of use to other designers. In order to illuminate potential difficulties which may arise when…
Descriptors: Professional Development, Communities of Practice, Interviews, Teacher Attitudes