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Showing 1 to 15 of 662 results Save | Export
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Diego Addan Gonçalves; Ricardo Caceffo; José Armando Valente; Rodrigo Bonacin; Julio Cesar dos Reis; Maria Cecília Calani Baranauskas – Educational Technology & Society, 2024
Learning environments can benefit from the enactive concept which considers human and technological aspects as coupled together so that interaction is seen as a cycle of perceptually guided actions. Although existing literature reviews have been conducted to address the use of technologies in enactive learning environments, we observe they do not…
Descriptors: Interaction, Educational Technology, Technology Uses in Education, Barriers
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Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
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Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
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Rocío Blanco; Melody García-Moya; Daniel Gómez-Atienza – Educational Technology & Society, 2024
This paper is devoted to the design, description and validation of the Android application TEAtreves, which focuses on structured arithmetic problem-solving for students with autism spectrum disorder (ASD). The application contains multiple adaptations to make it suitable for users with ASD. Validation was carried out with five students with ASD,…
Descriptors: Mathematical Concepts, Problem Solving, Educational Technology, Autism Spectrum Disorders
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Yu-Ju Lan; Scott Grant; Hui-Chin Yeh – Educational Technology & Society, 2025
This study investigated the use of virtual chatbots in a 3D multi-user virtual environment (3D MUVE) to enhance the communication skills of Chinese as a foreign language (CFL) learners. Several virtual chat agents, developed using pattern matching techniques and embedded in Second Life, created a blended learning environment in which CFL learners…
Descriptors: Artificial Intelligence, Communication Skills, Educational Technology, Technology Uses in Education
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Merve Basdogan; Curtis J. Bonk – Educational Technology & Society, 2025
This descriptive-interpretive qualitative study analyzed educational technology scholars' written discourse with the goal of promoting sustainable terminology usage in the educational technology field. The study analyzed 105 conceptual definitions extracted from 191 doctoral dissertations on various forms of technology-based learning, including…
Descriptors: Foreign Countries, Doctoral Dissertations, Language Usage, Vocabulary
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Ary Kiswanto Kenedi; Sujarwo; Fery Muhamad Firdaus; Yoppy Wahyu Purnomo – Educational Technology & Society, 2025
The increasing amount of research on the effects of digital technology-based learning on elementary school students' computational thinking ability served as the motivation for this study, which sought to clarify the ambiguous difference in effect size between the variables of digital technology-based learning and computational thinking ability.…
Descriptors: Educational Technology, Computation, Thinking Skills, Elementary School Students
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Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
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Elliott, Rob – Educational Technology & Society, 2023
Higher education has become dependent on the use of digital materials, which may include texts, audiovisual content, and software applications. Because students in higher education are largely responsible for providing the computing devices they are required to use to interact with their digital course materials, instructors and instructional…
Descriptors: College Students, Computers, Ownership, Access to Computers
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Emily Relkin; Sara K. Johnson; Marina U. Bers – Educational Technology & Society, 2023
"TechCheck" is an assessment of Computational Thinking (CT) for early elementary school children consisting of fifteen developmentally appropriate unplugged challenges that probe six CT domains. The first version of "TechCheck" showed good psychometric properties as well as ease of administration and scoring in a validation…
Descriptors: Elementary School Students, Developmentally Appropriate Practices, Computation, Thinking Skills
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Li, Rui – Educational Technology & Society, 2023
Although an increasing number of studies have focused on the use of mobile-assisted language learning (MALL) for English as a foreign language (EFL) learners' listening skill development, there is a lack of comprehensive meta-analysis regarding the effect sizes of these studies. To fill the gap, 20 selected experimental studies involving 1218…
Descriptors: Handheld Devices, Second Language Learning, Second Language Instruction, English (Second Language)
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Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
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Liu, Zhi; Zhang, Ning; Peng, Xian; Liu, Sannyuya; Yang, Zongkai – Educational Technology & Society, 2023
Grounded on constructivism, mining a complex mix of social and cognitive interrelations is key to understanding collaborative discussion in online learning. A single examination of one of these factors tends to overlook the impact of the other factor on learning. In this paper, we innovatively constructed a socialcognitive engagement setting to…
Descriptors: Social Cognition, Cooperative Learning, Computer Mediated Communication, Student Participation
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Lianjiang Jiang; Hayley Kam; Daniel Ferguson – Educational Technology & Society, 2024
The importance of self-directed language learning is well documented. Yet whether and how teachers in K-12 contexts can facilitate self-directed language learning, particularly during the pandemic, remains underexplored. Informed by a sociocultural conceptualization of self-directed language learning as socially mediated action, this study…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Second Language Instruction
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Glenn Stockwell; Yijen Wang – Educational Technology & Society, 2024
With mobile phones now in the hands of virtually all of our learners, it is becoming increasingly more difficult to imagine environments that do not include learning through mobile devices in even some small capacity. The interest in mobile learning is reflected in the enormous number of publications which have appeared over the past 10 to 15…
Descriptors: Handheld Devices, Telecommunications, Second Language Learning, Educational Technology
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