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Showing 1 to 15 of 117 results Save | Export
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Chih-Yueh Chou; Wei-Han Chen – Educational Technology & Society, 2025
Studies have shown that students have different help-seeking behavior patterns and tendencies and furthermore, that students with certain help-seeking behavior patterns and tendencies may have poor performance (i.e., at-risk students). This study applied an educational data mining approach, including clustering and classification, to analyze…
Descriptors: Student Behavior, Help Seeking, Problem Solving, Information Retrieval
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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
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Selin Urhan; Selay Arkün Kocadere – Educational Technology & Society, 2024
This study investigated the effect of video lecture types on the performance of students in computational problem-solving practices. A total of 19 university students participated in the computational problem-solving practices that mostly required declarative knowledge, and 22 university students participated in the computational problem-solving…
Descriptors: Video Technology, Lecture Method, Problem Solving, Computation
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Shu-Jie Chen; Xiaofen Shan; Ze-Min Liu; Chuang-Qi Chen – Educational Technology & Society, 2025
The introduction of programming education in K-12 schools to promote computational thinking has attracted a great deal of attention from scholars and educators. Debugging code is a central skill for students, but is also a considerable challenge when learning to program. Learners at the K-12 level often lack confidence in programming debugging due…
Descriptors: Programming, Coding, Elementary School Students, Secondary School Students
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Stella Xin Yin; Dion Hoe-Lian Goh; Choon Lang Quek; Zhengyuan Liu – Educational Technology & Society, 2025
With the growing popularity of computational thinking (CT) classes in K-12 schools, it is important to investigate public perceptions of these initiatives. Analyzing public discussions and opinions provides valuable insights that can inform future educational policies and reforms. In this paper, we collected questions and answers related to CT…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Public Opinion
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Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
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Lin, Xiao-Fan; Wang, Jing; Chen, Yingshan; Zhou, Yue; Luo, Guoyu; Wang, Zhaoyang; Liang, Zhong-Mei; Hu, Xiaoyong; Li, Wenyi – Educational Technology & Society, 2023
Computational thinking (CT) is an imperative competency in the 21st century. Mindtools can assist students in understanding concepts and decomposing tasks during CT development through programming. However, students may encounter challenges in complex CT problem-solving tasks due to being confused when using mindtools without proper guidance.…
Descriptors: Reflection, Academic Achievement, Student Behavior, Computation
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Zhi Liu; Huimin Duan; Shiqi Liu; Rui Mu; Sannyuya Liu; Zongkai Yang – Educational Technology & Society, 2024
Conversational agents (CAs) primarily adopt knowledge scaffolding (KS) or emotional scaffolding (ES) to intervene in learners' knowledge gain and emotional experience in online learning. However, the ill-defined design for KS and ES, as well as insufficient understanding of their interactive effects on learning outcomes, have hindered the…
Descriptors: Electronic Learning, Achievement Gains, Knowledge Level, Emotional Experience
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Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
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Cui, Zhihao; Ng, Oi-lam; Jong, Morris Siu-Yung – Educational Technology & Society, 2023
Grounded in problem-based learning and with respect to four mathematics domains (arithmetic, random events and counting, number theory, and geometry), we designed a series of programming-based learning tasks for middle school students to co-develop computational thinking (CT) and corresponding mathematical thinking. Various CT concepts and…
Descriptors: Computation, Thinking Skills, Mathematics Education, Problem Based Learning
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Yun-An Chen; Fu-Pei Hsieh; Chun-Yen Tsai – Educational Technology & Society, 2024
An intervention using the unplugged programming and storytelling (UPS) strategy was implemented in this study to cultivate students' programming learning motivation and concepts. The participants were 49 second graders at a primary school in southern Taiwan. The course was conducted for 12 lessons (40 min each lesson). A quasi-experimental design…
Descriptors: Foreign Countries, Elementary School Students, Grade 2, Computer Literacy
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Yuchen Chen; Yun-Fang Tu; Xinli Zhang; Gwo-Jen Hwang – Educational Technology & Society, 2024
As technology-enhanced children's learning has gained wide attention, programmable robots have been gradually introduced in early childhood education. Hence, it would be valuable to understand how young children perceive robot programming learning. Draw-a-picture technique is an ideal method to elicit ideas, thoughts, and feelings for children…
Descriptors: Robotics, Computer Science Education, Gender Differences, Freehand Drawing
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Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
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Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
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Jiachu Ye; Xiaoyan Lai; Gary Ka Wai Wong; Nantian He – Educational Technology & Society, 2024
Computational thinking (CT) has attracted global research attention. However, the relationship between CT education and later aspirations in computing careers was less explored, and less attention was paid to understanding the intermediary role of computational identity. Based on social cognitive career theory, this study examined the…
Descriptors: Programming, Self Concept, Computer Science Education, Student Attitudes
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