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Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
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Tlili, Ahmed; Zhang, Jingjing; Papamitsiou, Zacharoula; Manske, Sven; Huang, Ronghuai; Kinshuk; Hoppe, H. Ulrich – Educational Technology Research and Development, 2021
The rapid advancements in online education have pointed to a new open learning approach using Open Educational Resources (OER). In this approach, educators and learners can freely access or redistribute educational resources that have been released online in the public domain under an open license. Whereas this approach looks appealing in reducing…
Descriptors: Open Educational Resources, Technological Advancement, Technology Uses in Education, Barriers