Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Games | 2 |
Meta Analysis | 2 |
Bibliometrics | 1 |
Cognitive Processes | 1 |
College Students | 1 |
Comparative Analysis | 1 |
Competition | 1 |
Design | 1 |
Difficulty Level | 1 |
Educational Games | 1 |
Effect Size | 1 |
More ▼ |
Source
Educational Technology… | 2 |
Author
Chen, Ching-Huei | 1 |
Dai, Chih-Pu | 1 |
Kim, Byungjoo | 1 |
Law, Victor | 1 |
Liu, Zhichun | 1 |
Moon, Jewoong | 1 |
Shih, Chun-Chao | 1 |
Publication Type
Information Analyses | 2 |
Journal Articles | 2 |
Reports - Research | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Chen, Ching-Huei; Shih, Chun-Chao; Law, Victor – Educational Technology Research and Development, 2020
Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of…
Descriptors: Competition, Video Games, Computer Games, Game Based Learning