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Kim, ChanMin – Educational Technology Research and Development, 2012
In this paper, guidelines for designing virtual change agents (VCAs) are proposed to support students' affective and motivational needs in order to promote personalized learning in online remedial mathematics courses. Automated, dynamic, and personalized support is emphasized in the guidelines through maximizing "interactions" between VCAs and…
Descriptors: Electronic Learning, Instructional Design, Online Courses, Web Based Instruction
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Baylor, Amy L. – Educational Technology Research and Development, 2011
While the addition of an anthropomorphic interface agent to a learning system generally has little direct impact on learning, it potentially has a huge impact on learner motivation. As such agents become increasingly ubiquitous on the Internet, in virtual worlds, and as interfaces for learning and gaming systems, it is important to design them to…
Descriptors: Nonverbal Communication, Self Efficacy, Motivation Techniques, Instructional Design
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Kozma, Robert – Educational Technology Research and Development, 2000
Addresses the importance of research and development in the field of educational technology, based on reflections of previous articles and a symposium. Highlights include the centrality of design; the enabling capabilities of technology; collaboration; scaling up of projects; the use of alternative research methodologies; and instructional systems…
Descriptors: Cooperation, Design Requirements, Educational Technology, Research and Development
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Kozma, Robert – Educational Technology Research and Development, 2000
Emphasizes the need to focus educational technology (ET) research on design as well as on technology. Suggests that what should distinguish the field of educational technology is designing with technology, and conducting research that examines the relationship between design and technology. Discusses technology as enabling new designs, not driving…
Descriptors: Design Requirements, Educational Technology, Instructional Design, Research and Development
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements