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Palmer, Russ; Choi, Ikseon – Educational Technology Research and Development, 2023
The goal of this article is to propose a framework for understanding the nature of "how people construct problems" by interacting with situations and subsequently to offer implications for instructional design and future research. We propose that people must interactively frame the components of a situation in order to establish the…
Descriptors: Problem Solving, Epistemology, Models, Cognitive Processes
Wong, Gary Ka-Wai; Reichert, Frank; Law, Nancy – Educational Technology Research and Development, 2023
This article examines a critical issue in digital literacy assessment design when technological changes are happening with escalating speed in our society. There have been many assessment studies of digital literacy (DL) for diverse purposes and across different geographic and socioeconomic (geo-socioeconomic) contexts. While the assessment…
Descriptors: Technological Literacy, Evaluation, Change, Design
Charles M. Reigeluth; Peter C. Honebein – Educational Technology Research and Development, 2024
Since 1983, the Instructional Theory Framework (ITF) (and its subsequent improvements) has guided instructional designers and researchers in designing and developing useful learner experiences (LX). For the past 40 years, the ITF was laser-focused on the selection of instructional methods, downplaying delivery methods (media) and management…
Descriptors: Teaching Methods, Media Literacy, Improvement, Validity
Joshua Weidlich; Ben Hicks; Hendrik Drachsler – Educational Technology Research and Development, 2024
Researchers tasked with understanding the effects of educational technology innovations face the challenge of providing evidence of causality. Given the complexities of studying learning in authentic contexts interwoven with technological affordances, conducting tightly-controlled randomized experiments is not always feasible nor desirable. Today,…
Descriptors: Educational Research, Educational Technology, Research Design, Structural Equation Models
McDonald, Jason K.; Yanchar, Stephen C. – Educational Technology Research and Development, 2020
In this paper we offer a call for the development and utilization of originary theory in instructional design. Originary theory, which is generated by scholars within the field of its intended application, can be contrasted with imported theory, which is formulated in one field and later moved or "imported" into another for new purposes.…
Descriptors: Educational Theories, Instructional Design, Educational Innovation
Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Abrahamson, Dor; Abdu, Rotem – Educational Technology Research and Development, 2021
Designers of educational modules for conceptual learning often rely on procedural frameworks to chart out interaction mechanics through which users will develop target understandings. To date, however, there has been no systematic comparative evaluation of such frameworks in terms of their consequences for learning. This lack of empirical…
Descriptors: Educational Technology, Mathematics Instruction, Computer Assisted Instruction, Geometry
Dishon, Gideon – Educational Technology Research and Development, 2021
Video games' capacity to facilitate complex and interactive modes of engagement has led to their portrayal as particularly effective means for designing authentic and situated learning environments, which overcome the artificial and abstract nature of conventional teacher-centered schooling. Focusing on the intentional use of progressive-oriented…
Descriptors: Educational Games, Video Games, Design, Learning Processes
Stefaniak, Jill; Luo, Tian; Xu, Meimei – Educational Technology Research and Development, 2021
Digital learning environments are dynamic systems that require learning designers to leverage environmental conditions and the needs of their learners. While many frameworks and studies have explored pedagogical reasoning, little emphasis has been placed on the dynamic decision-making processes of learning designers. To advance the exploration of…
Descriptors: Thinking Skills, Decision Making, Teaching Methods, Instructional Design
Richard E. West; Florence Martin – Educational Technology Research and Development, 2024
In this article we propose a taxonomy describing various types of literature review or theoretical/conceptual articles. We distinguish each article type based on how well they address the "summary" and "advocacy" arguments inherent in all secondary scholarship. Understanding this taxonomy of review/theory scholarship is…
Descriptors: Scholarship, Academic Language, Writing for Publication, Literature Reviews
Elen, Jan – Educational Technology Research and Development, 2020
Education is characterized by at least the following features: (1) it offers learning environments that help students to achieve preset goals; (2) it induces learners to engage in relevant learning tasks; and (3) it offers support while learners execute learning tasks. Offering learning environments builds on the assumption that learners will…
Descriptors: Learner Engagement, Resistance (Psychology), Compliance (Psychology), Instructional Design
Jiang, Xina; Harteveld, Casper; Yang, Yuqin; Fung, Anthony; Huang, Xinyuan; Chen, Shihong – Educational Technology Research and Development, 2023
Computational thinking (CT) has become an important skill for the new generation, and CT teaching games have been introduced to lower the barriers that novices face in learning programming. However, despite the prevalence of and demand for these games, little is known about the effectiveness of their design or about the principles that are…
Descriptors: Literature Reviews, Design, Computation, Thinking Skills
Sweller, John – Educational Technology Research and Development, 2020
Cognitive load theory provides instructional recommendations based on our knowledge of human cognition. Evolutionary psychology is used to assume that knowledge should be divided into biologically primary information that we have specifically evolved to acquire and biologically secondary information that we have not specifically evolved to…
Descriptors: Cognitive Processes, Difficulty Level, Educational Technology, Epistemology
Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects