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Showing 1 to 15 of 40 results Save | Export
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Palmer, Russ; Choi, Ikseon – Educational Technology Research and Development, 2023
The goal of this article is to propose a framework for understanding the nature of "how people construct problems" by interacting with situations and subsequently to offer implications for instructional design and future research. We propose that people must interactively frame the components of a situation in order to establish the…
Descriptors: Problem Solving, Epistemology, Models, Cognitive Processes
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Charles M. Reigeluth; Peter C. Honebein – Educational Technology Research and Development, 2024
Since 1983, the Instructional Theory Framework (ITF) (and its subsequent improvements) has guided instructional designers and researchers in designing and developing useful learner experiences (LX). For the past 40 years, the ITF was laser-focused on the selection of instructional methods, downplaying delivery methods (media) and management…
Descriptors: Teaching Methods, Media Literacy, Improvement, Validity
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McDonald, Jason K.; Yanchar, Stephen C. – Educational Technology Research and Development, 2020
In this paper we offer a call for the development and utilization of originary theory in instructional design. Originary theory, which is generated by scholars within the field of its intended application, can be contrasted with imported theory, which is formulated in one field and later moved or "imported" into another for new purposes.…
Descriptors: Educational Theories, Instructional Design, Educational Innovation
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Abrahamson, Dor; Abdu, Rotem – Educational Technology Research and Development, 2021
Designers of educational modules for conceptual learning often rely on procedural frameworks to chart out interaction mechanics through which users will develop target understandings. To date, however, there has been no systematic comparative evaluation of such frameworks in terms of their consequences for learning. This lack of empirical…
Descriptors: Educational Technology, Mathematics Instruction, Computer Assisted Instruction, Geometry
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Stefaniak, Jill; Luo, Tian; Xu, Meimei – Educational Technology Research and Development, 2021
Digital learning environments are dynamic systems that require learning designers to leverage environmental conditions and the needs of their learners. While many frameworks and studies have explored pedagogical reasoning, little emphasis has been placed on the dynamic decision-making processes of learning designers. To advance the exploration of…
Descriptors: Thinking Skills, Decision Making, Teaching Methods, Instructional Design
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Elen, Jan – Educational Technology Research and Development, 2020
Education is characterized by at least the following features: (1) it offers learning environments that help students to achieve preset goals; (2) it induces learners to engage in relevant learning tasks; and (3) it offers support while learners execute learning tasks. Offering learning environments builds on the assumption that learners will…
Descriptors: Learner Engagement, Resistance (Psychology), Compliance (Psychology), Instructional Design
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Sweller, John – Educational Technology Research and Development, 2020
Cognitive load theory provides instructional recommendations based on our knowledge of human cognition. Evolutionary psychology is used to assume that knowledge should be divided into biologically primary information that we have specifically evolved to acquire and biologically secondary information that we have not specifically evolved to…
Descriptors: Cognitive Processes, Difficulty Level, Educational Technology, Epistemology
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Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
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Kantorski, Brinley; Sanford-Dolly, Camellia W.; Commisso, Danielle R.; Pollock, John A. – Educational Technology Research and Development, 2019
Backward design is a well-established design strategy that has been used to produce educational curriculum for decades. While traditionally used to plan and create classroom-based curriculum, in this paper we explore the use of backward design as a design strategy for the development of an educational mobile application, "BiblioTech"™…
Descriptors: Telecommunications, Handheld Devices, Instructional Design, Curriculum Development
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Hickey, Daniel T.; Chartrand, Grant T.; Andrews, Christopher D. – Educational Technology Research and Development, 2020
This article explores the complex question of how instruction should be "framed" (i.e., contextualized). Reports from the US National Research Council reveal a broad consensus among experts that most instruction should be framed with problems, examples, cases, and illustrations. Such framing is assumed to help learners connect new…
Descriptors: Online Courses, Blended Learning, Teaching Methods, Educational Technology
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Lee, Kyungmee – Educational Technology Research and Development, 2018
A constructivist learning paradigm emphasises authenticity as a required condition for learning. However, the design of an online learning environment is ultimately separate from learners' real-life environments, it is inevitably challenging to make online learning authentic. In this article, the author aims to propose an alternative way of…
Descriptors: Electronic Learning, Constructivism (Learning), Communities of Practice, Online Courses
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Ackermans, Kevin; Rusman, Ellen; Brand-Gruwel, Saskia; Specht, Marcus – Educational Technology Research and Development, 2019
For learners, it can be difficult to imagine how to perform a complex skill based on textual information from solely a text-based analytic rubric. Rubrics lack (1) the contextual information needed to convey real-world attributes (2) the dynamic information (such as gesturing in the complex skill of presenting) (3) the procedural information…
Descriptors: Problem Solving, Instructional Design, Video Technology, Scoring Rubrics
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Bostwick, Jay A.; Calvert, Isaac Wade; Francis, Jenifer; Hawkley, Melissa; Henrie, Curtis R.; Hyatt, Frederick R.; Juncker, Janeel; Gibbons, Andrew S. – Educational Technology Research and Development, 2014
Some have argued for a common language in the field of instructional design in an effort to reduce misunderstandings and simplify a multitude of synonymous terms and concepts. Others feel that this goal is undesirable in that it precludes development and flexibility. In this article we propose an ontology-building process as a way for readers to…
Descriptors: Instructional Design, Educational Theories, Comparative Analysis, Vocabulary
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Novak, Elena – Educational Technology Research and Development, 2015
Storyline is one of the major motivators that lead people to play video games. However, little empirical evidence exists on the instructional effectiveness of integrating a storyline into digital learning materials. This systematic literature review presents current empirical findings on the effects of a storyline game design element for human…
Descriptors: Video Games, Instructional Effectiveness, Educational Technology, Technology Uses in Education
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Clinton, Gregory; Hokanson, Brad – Educational Technology Research and Development, 2012
This article presents a discussion of research and theoretical perspectives on creativity and instructional design, offering a conceptual model of the connection between these two constructs that was originally proposed in the dissertation work of the first author (Clinton, Creativity and design: A study of the learning experience of instructional…
Descriptors: Creativity, Instructional Design, Creative Thinking, Models
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