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Tian Luo; Pauline S. Muljana; Xinyue Ren; Dara Young – Educational Technology Research and Development, 2025
The emergence of generative artificial intelligence (GenAI) has caused significant disruptions on a global scale in various workplace settings, including the field of instructional design (ID). Given the paucity of research investigating the impact of GenAI on ID work, we conducted a mixed methods study to understand instructional designers (IDs)'…
Descriptors: Artificial Intelligence, Familiarity, Instructional Design, Brainstorming
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Charles M. Reigeluth; Peter C. Honebein – Educational Technology Research and Development, 2024
Since 1983, the Instructional Theory Framework (ITF) (and its subsequent improvements) has guided instructional designers and researchers in designing and developing useful learner experiences (LX). For the past 40 years, the ITF was laser-focused on the selection of instructional methods, downplaying delivery methods (media) and management…
Descriptors: Teaching Methods, Media Literacy, Improvement, Validity
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Jill E. Stefaniak – Educational Technology Research and Development, 2024
The purpose of this study was to examine the systemic factors that impact instructional designers' practices in higher education. The primary research goal was to examine the relationships and tensions that exist between administration, instructional designers, faculty, and resources. Semi-structured interviews were conducted with 15 instructional…
Descriptors: Instructional Design, Higher Education, Correlation, College Administration
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Meng, Nanxi; Dong, Yan; Roehrs, Dorian; Luan, Lin – Educational Technology Research and Development, 2023
Project-based learning (PBL) has been identified as an effective pedagogy for instructors to help students to learn interdisciplinary knowledge, problem-solving skills, modes of thinking, and collaborative practices through solving problems in a real-world context. However, previous studies reported that instructors from K-12 to tertiary learning…
Descriptors: Curriculum Implementation, Barriers, Student Projects, Active Learning
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Dishita Turakhia; David Ludgin; Stefanie Mueller; Kayla Desportes – Educational Technology Research and Development, 2024
Makerspaces persist as formal and informal spaces of learning for youth, promoting continued interest in studying how design can support the variety of learning opportunities within these spaces. However, much of the current research examining learning in makerspaces neglects the perspectives of educators. This not only hinders our understanding…
Descriptors: Shared Resources and Services, Teacher Attitudes, Skill Development, Competence
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Li, Yanyan; Zhang, Muhua; Su, You; Bao, Haogang; Xing, Shuang – Educational Technology Research and Development, 2022
Learning analytics dashboards have been developed to facilitate teacher guidance in computer-supported collaborative learning (CSCL). As yet, little is known about how teachers interpret dashboard information to facilitate guidance in their teaching practice. This study examined teachers' behavior patterns in interpreting information from…
Descriptors: Teacher Behavior, Teacher Attitudes, Educational Technology, Guidance
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Qian, Yingxiao; Choi, Ikseon – Educational Technology Research and Development, 2023
Echoing the increasing emphasis on STEM literacy, computational thinking has become a national priority in K-12 schools. Scholars have acknowledged abstraction as the keystone of computational thinking. To foster K-12 students' computational thinking and STEM literacy, students' ability to think abstractly should be enhanced. However, the existing…
Descriptors: Elementary Secondary Education, Computation, Thinking Skills, Abstract Reasoning
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Richardson, Jennifer C.; Ashby, Iryna; Alshammari, Ali Nazil; Cheng, Zui; Johnson, Brian S.; Krause, Terri S.; Lee, Daeyeoul; Randolph, Anthony E.; Wang, Huanhuan – Educational Technology Research and Development, 2019
Employing phenomenological techniques this qualitative study investigates perceptions of collaborative relationships between instructional designers and faculty at an R1 university. While past research has considered the growing involvement of instructional designers in course development, and knowledge and skills expected from an instructional…
Descriptors: College Faculty, Teacher Participation, Instructional Design, Curriculum Development
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Rees Lewis, Daniel G.; Gerber, Elizabeth M.; Carlson, Spencer E.; Easterday, Matthew W. – Educational Technology Research and Development, 2019
Authentic project-based learning (APBL) is a highly effective way for instructors to help students learn disciplinary skills, modes of thinking, and collaborative practices by creating solutions to real-world problems for real users and clients. While educational technology innovations can bolster APBL by making a promising but challenging…
Descriptors: Educational Innovation, Active Learning, Student Projects, Educational Technology
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Johnson, Brian T.; Tawfik, Andrew A. – Educational Technology Research and Development, 2022
This study sought to understand challenges that teachers (N = 15) in poverty settings encountered during information literacy instruction (ILI) and inquiry-based learning. First order barriers focused on insufficient support for instruction (training to align ILI in poverty settings; integrate diverse information resources/technology tools),…
Descriptors: Barriers, Poverty, Information Literacy, Inquiry
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Woo, David James – Educational Technology Research and Development, 2016
The misalignment or contradiction between material and abstract resources within a school are structural barriers to systemic pedagogic innovation and effective teacher professional development. This article contributes a case study to the success stories of information and communication technology (ICT) integration in schools through alternative…
Descriptors: Information Technology, Educational Technology, Case Studies, Faculty Development
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Li, Qing – Educational Technology Research and Development, 2012
This study is intended to deepen our understanding of enactivism, an emergent theoretical paradigm, through empirical exploration of teacher undertakings as digital game creators. Specifically, it explores the affordances and constraints, two important enactivism concepts, of practicing teachers' experiences in designing and developing games for…
Descriptors: Teachers, Computer Games, Instructional Design, Experience
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Dickey, Michele D. – Educational Technology Research and Development, 2011
The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education. Specifically this qualitative investigation focuses on a reflective dialogue gathered from a group of K-12 (primary and secondary school) educators about their experiences using both "Active Worlds Educational…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Barriers