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Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
Shih-Ting Chu; Chun-Chun Chang; Yun-Fang Tu – Educational Technology Research and Development, 2025
In higher education, concept mapping has been extensively adopted as an assessment and evaluation tool for conceptual knowledge. In recent years, an increasing number of researchers have applied concept mapping to teaching in technology-based environments. However, no research was found to holistically explore the role of concept maps in…
Descriptors: Concept Mapping, Technology Uses in Education, Higher Education, Educational Research
Duncan Culbreth; Florence Martin – Educational Technology Research and Development, 2025
Synchrony, or the timing of information as it is exchanged between participants, has garnered increasing study in online learning. Within this domain is bichronous online learning (BOL), the blending of asynchronous and synchronous elements within one learning environment. Some research has identified mobile instant messaging as quasi-synchronous…
Descriptors: Synchronous Communication, Asynchronous Communication, Computer Mediated Communication, Electronic Learning
Xin Li; Wanqing Hu; Yanyan Li – Educational Technology Research and Development, 2025
Collaboration scripts are widely employed in online collaborative learning to enhance student engagement and facilitate collaboration. However, the optimal level of scripting remains a subject of debate. This study aims to address this issue by designing and developing different types of collaborative scripts implemented through conversational…
Descriptors: Artificial Intelligence, Scripts, Learner Engagement, Electronic Learning
Parong, Jocelyn; Mayer, Richard E. – Educational Technology Research and Development, 2021
A relatively new technology being used to deliver academic lessons is immersive virtual reality (IVR). This study examined whether IVR is a more effective instructional medium than other multimedia, such as a video on a computer monitor. Additionally, this study explored the underlying affective and cognitive mechanisms of learning in an immersive…
Descriptors: History Instruction, Computer Simulation, Instructional Effectiveness, Cognitive Processes
Cheng, Kun-Hung; Tang, Kai-Yu; Tsai, Chin-Chung – Educational Technology Research and Development, 2022
Previous studies have provided various reviews with either general or specific scopes to understand virtual reality (VR) technologies for learning and teaching. However, a review of the networking structure among VR-supported education research from a citation-based perspective has not as yet been provided. With the inclusion of a total of 49…
Descriptors: Computer Simulation, Educational Research, Citation Analysis, Network Analysis
Ünal Çakiroglu; Onurhan Güven; Havva Yaman; Ebru Mazlum Güven – Educational Technology Research and Development, 2025
This paper reports on a study aiming at examining whether online argumentation enhance the teacher candidates' scientific habits of mind (SHOM). The study was carried out as a pre-experimental design including pre and post-test. Scientific Habits of Mind scale, interviews and written arguments were used as data collection tools. Google Classroom,…
Descriptors: Science Education, Science Process Skills, Persuasive Discourse, Computer Mediated Communication
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Alwafi, Enas Mohammad – Educational Technology Research and Development, 2023
This study investigated the impact of designing an online learning environment based on cognitive apprenticeship on students' critical thinking and interaction in CSCL. The one group pretest-posttest quasi-experimental design was used in this study. A questionnaire was used to measure students' critical thinking and social network analysis (SNA)…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Instructional Design, Electronic Learning
Rosenberg-Kima, Rinat B.; Merrill, M. David; Baylor, Amy L.; Johnson, Tristan E. – Educational Technology Research and Development, 2022
Novice programmers, who have yet to form effective mental models of the domain, often experience high cognitive load, low confidence, and high anxiety, negatively affecting learning and retention rates. These cognitive and affective limitations pose an instructional challenge. This study aimed to investigate the effectiveness of a whole-task…
Descriptors: Computer Science Education, Instructional Effectiveness, Novices, Programming
Han, Songhee; Hamilton, Xiaofen; Cai, Ying; Shao, Peixia; Liu, Min – Educational Technology Research and Development, 2023
This paper presents our efforts to develop a scale for measuring students' learning experiences with knowledge-based chatbots in massive open online courses (MOOCs) through three studies. In Study 1, we conducted a qualitative synthesis of the current literature and analyzed students' open-ended responses regarding their experiences with a…
Descriptors: Knowledge Level, Artificial Intelligence, Computer Mediated Communication, Measures (Individuals)
Darejeh, Ali; Marcus, Nadine; Sweller, John – Educational Technology Research and Development, 2021
When novice users try to learn to use a software application that includes a variety of high element interactivity tools, the complex structure of the software can increase cognitive load and render the tools incomprehensible. Accordingly, there is a need for an efficient teaching approach that can provide practical knowledge to users while…
Descriptors: Educational Technology, Computer Software, Teaching Methods, Cognitive Processes
Qian, Yingxiao; Choi, Ikseon – Educational Technology Research and Development, 2023
Echoing the increasing emphasis on STEM literacy, computational thinking has become a national priority in K-12 schools. Scholars have acknowledged abstraction as the keystone of computational thinking. To foster K-12 students' computational thinking and STEM literacy, students' ability to think abstractly should be enhanced. However, the existing…
Descriptors: Elementary Secondary Education, Computation, Thinking Skills, Abstract Reasoning
Liu, Tzu-Chien; Lin, Yi-Chun; Wang, Tzu-Ning; Yeh, Shih-Ching; Kalyuga, Slava – Educational Technology Research and Development, 2021
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a major learning place for students. Considering that it is not easy to control the internal validity in classroom environment, this study…
Descriptors: Virtual Classrooms, Redundancy, Computer Simulation, Elementary School Students
Cho, I-Hsuan; Yeo, Jun-Hui; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal participation of learners. Therefore, this study combines the collaborative learning mode of the virtual environment of digital…
Descriptors: Elementary School Students, Grade 4, Virtual Classrooms, Electronic Learning

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