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Zhao, Fangzheng; Mayer, Richard E. – Educational Technology Research and Development, 2023
How does the emotional tone (happy or sad) and gender (male or female) of the instructor's computer-generated voice in a multimedia lesson affect learning processes and outcomes for female learners (Experiment 1) and male learners (Experiment 2)? In two experiments, college students viewed a 2.5 min narrated slideshow on the formation of lightning…
Descriptors: Emotional Response, Psychological Patterns, Intonation, Gender Differences
Pala, Ferhat Kadir; Erdem, Mukaddes – Educational Technology Research and Development, 2020
The purpose of this study is to develop a standardized measurement tool that can be used to determine the participation styles of individuals participating in online instructional discussions. The scale consists of two dimensions called 'Why' and 'How.' The Why dimension comprises the main motivators of the participants' participation in online…
Descriptors: Test Construction, Rating Scales, Student Participation, College Students
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Pasfield-Neofitou, Sarah; Huang, Hui; Grant, Scott – Educational Technology Research and Development, 2015
Increased recognition of the role of the body and environment in cognition has taken place in recent decades in the form of new theories of embodied and extended cognition. The growing use of ever more sophisticated computer-generated 3D virtual worlds and avatars has added a new dimension to these theories of cognition. Both developments provide…
Descriptors: Second Language Instruction, Language Acquisition, Classroom Environment, Case Studies
Noroozi, Omid; Busstra, Maria C.; Mulder, Martin; Biemans, Harm J. A.; Tobi, Hilde; Geelen, Anouk; van't Veer, Pieter; Chizari, Mohammad – Educational Technology Research and Development, 2012
This study used a sequential set-up to investigate the consecutive effects of timing of supportive information presentation (information before vs. information during the learning task clusters) in interactive digital learning materials (IDLMs) and type of collaboration (personal discussion vs. online discussion) in computer-supported…
Descriptors: Instructional Design, Discussion, Time Factors (Learning), Cooperative Learning
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Educational Technology Research and Development, 2013
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition,…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Mediated Communication, Intelligent Tutoring Systems

Freedman, Kerry; Liu, Meihui – Educational Technology Research and Development, 1996
Investigates issues fundamental to computer-assisted, multicultural education. Studied Asian American middle school students who corresponded electronically with culturally dissimilar students. Findings indicate that students of different ethnic backgrounds may have different attitudes about and knowledge of computers, cross-cultural communication…
Descriptors: Asian Americans, Computer Attitudes, Computer Mediated Communication, Ethnic Groups