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Rasoul Bakhtiari; Farhad Seraji; Mohammadreza Farrokhnia; Zahra Habibzadeh; Omid Noroozi – Educational Technology Research and Development, 2025
This systematic review, utilizing the PRISMA framework, analyzes 248 international and 143 Iranian articles to provide an overview of studies on games in education. It examines five key themes: common terminology, methodology, type of study, variables studied, and technologies used, presenting findings in the same order of priority.…
Descriptors: Foreign Countries, International Education, Game Based Learning, Comparative Education
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Kantorski, Brinley; Sanford-Dolly, Camellia W.; Commisso, Danielle R.; Pollock, John A. – Educational Technology Research and Development, 2019
Backward design is a well-established design strategy that has been used to produce educational curriculum for decades. While traditionally used to plan and create classroom-based curriculum, in this paper we explore the use of backward design as a design strategy for the development of an educational mobile application, "BiblioTech"™…
Descriptors: Telecommunications, Handheld Devices, Instructional Design, Curriculum Development
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Broadbent, Jaclyn; Panadero, Ernesto; Fuller-Tyszkiewicz, Matthew – Educational Technology Research and Development, 2020
Self-regulated learning (SRL) is associated with increased academic achievement and improved learning outcomes for students. Thus, it is import to find ways to improve SRL, such as through training. Face-to-face training, discipline-dependent training, and paper-and-pencil diaries are limited in the number of students they can reach. The current…
Descriptors: Electronic Learning, Handheld Devices, Computer Software, Diaries
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Xue, Sijia; Churchill, Daniel – Educational Technology Research and Development, 2019
As one of the most widely adopted mobile and social media applications, Tencent WeChat ® ('WeChat') has been increasingly used in education at all levels in Asia, and in China in particular. However, only a small number of studies have been conducted to explore educational affordances of WeChat. In this paper, these affordances are defined as…
Descriptors: Affordances, Models, Adoption (Ideas), Technology Uses in Education
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Fuad, Muztaba; Deb, Debzani; Etim, James; Gloster, Clay – Educational Technology Research and Development, 2018
Mobile devices are being used profusely in the classrooms to improve passive learning environments and to enhance student comprehension. However, with respect to students' active involvement in problem solving activities, the typical usage of the mobile devices in answering multiple choice and true/false questions is not adequate and the use of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes