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Karno, Donna; Hatcher, Beth – Educational Technology Research and Development, 2020
A Multi-touch table functions as a tablet, but allows multiple children to move around and manipulate the screen simultaneously. Using social cognitive theory (Bandura 1997) to analyze group dynamics, this study examined computer-supported collaborative learning. Children were observed and recorded for 20 min, three times a week for 5 weeks as…
Descriptors: Computer Uses in Education, Educational Technology, Cooperative Learning, Teaching Methods
Fabian, Khristin; Topping, Keith J.; Barron, Ian G. – Educational Technology Research and Development, 2018
The ubiquity of mobile devices together with its potential to bridge classroom learning to real-world has added a new angle to contextualising mathematics learning. This study investigated the effects of using mobile technologies to students' attitudes and achievement. A quasi-experimental mixed method design was adopted. Participants were 52…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Schmitt, Lara Johanna; Weinberger, Armin – Educational Technology Research and Development, 2019
Multi-touch interfaces allow for direct and simultaneous input by several co-present learners and afford hands-on learning experiences. Additional scaffolding for strategic behavior and/or verbalizations may constructively complement collaborative learning with a multi-touch device. In this study, the tablet app "Proportion" is supposed…
Descriptors: Grade 4, Elementary School Students, Computer Uses in Education, Cooperative Learning
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Song, Yanjie – Educational Technology Research and Development, 2018
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students' collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of "Plant…
Descriptors: Elementary School Students, Cooperative Learning, Problem Solving, Skill Development
Roschelle, Jeremy; Rafanan, Ken; Bhanot, Ruchi; Estrella, Gucci; Penuel, Bill; Nussbaum, Miguel; Claro, Susana – Educational Technology Research and Development, 2010
Based on strong research literatures, we conjectured that social processing of feedback by cooperating in a small group setting--with social incentives to ask questions, give explanations and discuss disagreements--would increase learning. We compared group and individual feedback, using two technologies: (1) Technology-mediated, Peer-Assisted…
Descriptors: Feedback (Response), Control Groups, Mathematics Education, Group Activities