Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Creativity | 2 |
Art Education | 1 |
Attention Control | 1 |
Brain Hemisphere Functions | 1 |
Comparative Analysis | 1 |
Cooperation | 1 |
Creative Thinking | 1 |
Design | 1 |
Diagnostic Tests | 1 |
Educational Technology | 1 |
More ▼ |
Source
Educational Technology… | 2 |
Author
Cheng, Pei-Yu | 1 |
Gwo-Jen Hwang | 1 |
Huang, Yueh-Min | 1 |
Jiong Zhu | 1 |
Jue-Qi Guan | 1 |
Lin, Lin | 1 |
Ren, Youqun | 1 |
Wen-Zhuo Wang | 1 |
Xiao-Feng Wang | 1 |
Yang, Xiaozhe | 1 |
Yang, Xue | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 1 |
Grade 5 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students