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Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
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Toth, Eva Erdosne – Educational Technology Research and Development, 2016
Developing effective pedagogies to help students examine anomalous data is critical for the education of the next generation of scientists and engineers. By definition anomalous data do not concur with prior knowledge, theories and expectations. Such data are the common outcome of empirical investigation in hands-on laboratories (HOLs). These…
Descriptors: Data Analysis, Computer Simulation, Laboratories, Blended Learning
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Windschitl, Mark – Educational Technology Research and Development, 2000
This theory-based article describes how data analysis tools, simulations, and modeling software, when used in the proper instructional contexts, provide young learners with rich intellectual environments for inquiry in science learning. Highlights include inquiry learning; abilities of learners; and the integration of technology within classroom…
Descriptors: Academic Ability, Class Activities, Computer Assisted Instruction, Computer Simulation