NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kasani, Hamed Abbasi; Mourkani, Gholamreza Shams; Seraji, Farhad; RezaeiZadeh, Morteza; Aghazadeh, Solmaz; Abedi, Hojjat – Educational Technology Research and Development, 2023
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was applied in terms of research objective and mixed method (qualitative-quantitative) in terms of data collection in which an exploratory sequential mixed methods design was used. In addition, in order to…
Descriptors: Computer Software, Formative Evaluation, Usability, Design
Peer reviewed Peer reviewed
Direct linkDirect link
West, Richard E.; Thomas, Rebecca A.; Bodily, Robert; Wright, Casey; Borup, Jered – Educational Technology Research and Development, 2017
In this paper we explore the academic productivity of universities in the field of Instructional Design and Technology according to three types of publically available data: (1) publication in 20 leading journals, (2) representation in the "Handbook of Educational Communications Technology," and (3) reception of professional organization…
Descriptors: Instructional Design, Productivity, Universities, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Gray, Colin M.; Boling, Elizabeth – Educational Technology Research and Development, 2016
The exponential growth in technological capability has resulted in increased interest on the short- and long-term effects of designed artifacts, leading to a focus in many design fields on the ethics and values that are inscribed in the designs we create. While ethical awareness is a key concern in many engineering, technology, and design…
Descriptors: Educational Technology, Ethics, Values, Data Collection
Peer reviewed Peer reviewed
Direct linkDirect link
van der Schaaf, Marieke; Donkers, Jeroen; Slof, Bert; Moonen-van Loon, Joyce; van Tartwijk, Jan; Driessen, Eric; Badii, Atta; Serban, Ovidiu; Ten Cate, Olle – Educational Technology Research and Development, 2017
Electronic portfolios (E-portfolios) are crucial means for workplace-based assessment and feedback. Although E-portfolios provide a useful approach to view each learner's progress, so far options for personalized feedback and potential data about a learner's performances at the workplace often remain unexploited. This paper advocates that…
Descriptors: Personnel Evaluation, Evaluation Methods, Feedback (Response), Electronic Publishing
Peer reviewed Peer reviewed
Direct linkDirect link
Ifenthaler, Dirk; Schumacher, Clara – Educational Technology Research and Development, 2016
The purpose of this study was to examine student perceptions of privacy principles related to learning analytics. Privacy issues for learning analytics include how personal data are collected and stored as well as how they are analyzed and presented to different stakeholders. A total of 330 university students participated in an exploratory study…
Descriptors: Student Attitudes, Privacy, Data Collection, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design