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Vandercruysse, Sylke; Vandewaetere, Mieke; Cornillie, Frederik; Clarebout, Geraldine – Educational Technology Research and Development, 2013
Although educational games have become quite popular in recent research, only a limited number of studies have focused on the effectiveness of these games. While numerous claims have been made about the effectiveness of games, the studies that examine educational effectiveness often contain flaws resulting in unclear conclusions. One possible…
Descriptors: Educational Games, Competition, Teaching Methods, Instructional Effectiveness
Pifarre, Manoli; Cobos, Ruth – Educational Technology Research and Development, 2009
The aim of this study was to examine the development of the metacognitive knowledge of a group of higher education students who participated actively in an experiment based on a Computer Supported Collaborative Learning environment called KnowCat. Eighteen university students participated in a 12-month learning project during which the KnowCat…
Descriptors: Metacognition, Educational Environment, College Students, Cooperative Learning

Hill, Janette R.; Hannafin, Michael J. – Educational Technology Research and Development, 2001
Several issues related to the educational uses of varied resources must be addressed in order to successfully implement resource-based learning environment. This paper traces the changing nature of resources and perspectives in their use for learning in the digital age, describes the overarching structures of resource-based learning environments,…
Descriptors: Computer Assisted Instruction, Educational Development, Educational Environment, Educational Media
Stoyanov, Slavi; Kirschner, Paul – Educational Technology Research and Development, 2004
The article presents empirical evidence for the effectiveness and efficiency of a modified version of Trochim's (1989a, b) concept mapping approach to define the characteristics of an adaptive learning environment. The effectiveness and the efficiency of the method are attributed to the support that it provides in terms of elicitation, sharing,…
Descriptors: Concept Mapping, Adjustment (to Environment), Educational Environment, Efficiency

Land, Susan M. – Educational Technology Research and Development, 2000
Analyzes assumptions underlying learner-centered, technology-based environments in light of how well learners appear to meet the cognitive demands for engaging them. Design implications include the following considerations: direct learner attention to key variables and visual cues; prompt and guide connections to prior knowledge; and provide…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Educational Environment

Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment

Herrington, Jan; Oliver, Ron – Educational Technology Research and Development, 2000
The purpose of this study was to: identify critical characteristics of a situated learning environment from the extensive literature base on the subject; operationalize the critical characteristics of a situated learning environment by designing a multimedia program that incorporated the identified characteristics; and investigate university…
Descriptors: College Students, Computer Assisted Instruction, Computer Software Development, Educational Environment

Windschitl, Mark – Educational Technology Research and Development, 2000
This theory-based article describes how data analysis tools, simulations, and modeling software, when used in the proper instructional contexts, provide young learners with rich intellectual environments for inquiry in science learning. Highlights include inquiry learning; abilities of learners; and the integration of technology within classroom…
Descriptors: Academic Ability, Class Activities, Computer Assisted Instruction, Computer Simulation

Schwartz, Daniel L.; Brophy, Sean; Lin, Xiaodong; Bransford, John D. – Educational Technology Research and Development, 1999
Describes a software shell, STAR.Legacy, designed to guide attempts to help students learn from case, problem, and project-based learning. STAR.Legacy supports the integration of four types of learning environments: learner-centered, knowledge-centered, assessment-centered, and community-centered. Describes how a STAR.Legacy constructed for an…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Educational Environment