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McDonald, Jason K.; Jackson, Brenton D.; Hunter, McKayla B. – Educational Technology Research and Development, 2021
In this article we report our research into the concerns and other matters of significance for members of instructional design teams. Specifically we studied how members of a design team depicted the quality of their own motives while participating in team pursuits. This is a type of self-evaluation known as drawing distinctions of worth. Our…
Descriptors: Instructional Design, College Faculty, Communities of Practice, Teamwork
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Shah, Veenita; Murthy, Sahana; Warriem, Jayakrishnan; Sahasrabudhe, Sameer; Banerjee, Gargi; Iyer, Sridhar – Educational Technology Research and Development, 2022
MOOCs support the global need of learning resources with large impact through online access and no geographical boundaries. However, pedagogical design limitations in MOOCs are known to result in passive role of the learner, lack of learner connect and engagement, limited interactivity with course content and peers, all of which result in low…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Models
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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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Shapiro, Amy M. – Educational Technology Research and Development, 2008
A number of available resources offer guidance about hypermedia design strategies, many of which rely on principles of user-centered design. Many recent efforts, however, have focused more on developing "learner-centered" hypermedia. Learner-centered hypermedia is designed to help learners achieve their educational goals, rather than offer mere…
Descriptors: Prior Learning, Hypermedia, Metacognition, Instructional Design
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Hannafin, Michael; Hannafin, Kathleen; Gabbitas, Bruce – Educational Technology Research and Development, 2009
During student-centered learning, the individual assumes responsibility for determining learning goals, monitoring progress toward meeting goals, adjusting or adapting approaches as warranted, and determining when individual goals have been adequately addressed. This can be particularly challenging while learning from the World-Wide Web, where…
Descriptors: Student Role, Learner Controlled Instruction, Educational Objectives, Learning Processes
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Young, Andrea C.; Reiser, Robert A.; Dick, Walter – Educational Technology Research and Development, 1998
Examines the extent to which a group of superior elementary and secondary school teachers employed systematic instructional-planning practices. The two approaches were found to be different in several important ways: teachers did not place much emphasis on specifying objectives, creating objectives-based tests, or making other instructional…
Descriptors: Decision Making, Educational Objectives, Elementary Secondary Education, Instructional Design
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Ley, Kathryn; Young, Dawn B. – Educational Technology Research and Development, 2001
Suggests principles for embedding support in instruction to facilitate self-regulation (SR) in less expert learners. The principles are based on analysis of the growing body of research on the distinctive SR differences between higher and lower achieving learners. Analysis revealed four instructional principles that designers should consider to…
Descriptors: Academic Achievement, Critical Thinking, Educational Objectives, Educational Principles
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Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
This study was designed to examine the effects of the competency (low vs. high) and interaction type (proactive vs. responsive) of pedagogical agents as learning companions (PALs) on learning, self-efficacy, and attitudes. Participants were 72 undergraduates in an introductory computer-literacy course who were randomly assigned to one of four…
Descriptors: Instructional Design, Self Efficacy, Interaction, Competence