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Jonassen, David H. – Educational Technology Research and Development, 2012
Decision making is the most common kind of problem solving. It is also an important component skill in other more ill-structured and complex kinds of problem solving, including policy problems and design problems. There are different kinds of decisions, including choices, acceptances, evaluations, and constructions. After describing the centrality…
Descriptors: Problem Solving, Decision Making, Thinking Skills, Affective Behavior
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Lubin, Ian A.; Ge, Xun – Educational Technology Research and Development, 2012
This paper discusses a qualitative study which examined students' problem-solving, metacognition, and motivation in a learning environment designed for teaching educational technology to pre-service teachers. The researchers converted a linear and didactic learning environment into a new open learning environment by contextualizing domain-related…
Descriptors: Preservice Teachers, Instructional Design, Problem Solving, Metacognition
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Fiorella, Logan; Vogel-Walcutt, Jennifer J.; Schatz, Sae – Educational Technology Research and Development, 2012
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies within the systems themselves. Currently, however, there are few established guidelines to inform…
Descriptors: Feedback (Response), Instructional Design, Thinking Skills, Decision Making
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Kim, Paul H. – Educational Technology Research and Development, 2009
This paper discusses an action research study focused on developing a mobile learning model of literacy development for underserved migrant indigenous children in Latin America. The research study incorporated a cyclical action model with four distinctive stages (Strategize, Apply, Evaluate, and Reflect) designed to guide constituencies involved…
Descriptors: Electronic Learning, Action Research, Foreign Countries, Literacy
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Bennett, Sue – Educational Technology Research and Development, 2010
Case-based learning has long been used to bring students into contact with the complexity of real-world situations. Despite this popularity and considerable history, research into how case analysis can support future problem-solving has been limited. The study reported in this paper investigated learners' understanding of multimedia instructional…
Descriptors: Case Method (Teaching Technique), Educational Strategies, Graduate Students, Problem Solving
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Li, Qing; Moorman, Lynn; Dyjur, Patti – Educational Technology Research and Development, 2010
This research seeks to (1) establish a feasible development and implementation model for an inquiry-based learning environment with e-mentoring using videoconference, and (2) apply the model to examine its impact on rural students' learning. To achieve these goals, we developed a model of inquiry-based learning with e-mentoring (IBLE) based on…
Descriptors: Mentors, Inquiry, Rural Education, Career Awareness
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Kimczak, Aimee K.; Wedman, John F. – Educational Technology Research and Development, 1997
A study of four stakeholder groups identified 23 instructional design and development (ID) project success factors and grouped them into four categories: tangible resources, curriculum development, training strategies, and implementation support. Data analysis revealed differences in the importance attached to the factors by the stakeholder groups…
Descriptors: Comparative Analysis, Curriculum Development, Educational Strategies, Instructional Design
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Wilson, Brent G. – Educational Technology Research and Development, 2004
The contributions to this issue share a focus on design of e-learning environments. Instructional designers stand at very early stages of knowledge in this area, but with great potential for growth and progress. This commentary offers an activity-based perspective on e-learning environments, resulting in a flexible stance toward instructional…
Descriptors: Instructional Design, Educational Strategies, Distance Education, Educational Technology
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Laverde, Andres Chiappe; Cifuentes, Yasbley Segovia; Rodriguez, Helda Yadira Rincon – Educational Technology Research and Development, 2007
The present moment in the history of higher education requires setting strategies and specific action plans to guarantee a place in the highly competitive and demanding world scenario. The incorporation of information and communication technologies is one of the feasible paths to be considered, but this requires formulating proposals insuring…
Descriptors: Instructional Design, Appropriate Technology, Educational Technology, Technology Uses in Education
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Dickey, Michele D. – Educational Technology Research and Development, 2005
Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation…
Descriptors: Video Games, Instructional Design, Computer Assisted Instruction, Educational Technology
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Hannafin, Michael J.; Hannafin, Kathleen M.; Land, Susan M.; Oliver, Kevin – Educational Technology Research and Development, 1997
Discussion of constructivist learning environments focuses on the concept of grounded design, a process that involves linking the practices of learning systems design with related theory and research. Topics include directed versus situated learning environments, situated cognition and anchored instruction, social constructivism and problem…
Descriptors: Active Learning, Cognitive Processes, Constructivism (Learning), Educational Environment