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Lian, Erin; Lin, Jiaju; Zhang, Jiping – Educational Technology Research and Development, 2023
Scratch is widely used as an introductory educational tool for computer programming. However, little is known about how the action of adding favorite projects on Scratch social media influences programming skill improvement. On Scratch social media, learners select personally intriguing projects to view and learn from. Favorite projects both…
Descriptors: Programming, Programming Languages, Skill Development, Social Media
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Alex Fegely; Cory Gleasman; Tammi Kolski – Educational Technology Research and Development, 2024
Computer science teaching standards for grades K-8 have been implemented in nearly all U.S. states, and the core subject area teachers (e.g., math, science, English, social studies) have been asked to integrate these standards into their instruction. Thus, it is important that K-8 pre-service teachers of all subjects are both prepared and…
Descriptors: Educational Technology, Robotics, Shared Resources and Services, Preservice Teacher Education
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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Gallego-Romero, Jesús Manuel; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Educational Technology Research and Development, 2020
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing the courses in a way that the learners are involved in a more active way in the learning process. Within the options for increasing learners' interaction in MOOCs, it is possible to integrate (third-party) external tools as part of the instructional…
Descriptors: Learner Engagement, Student Behavior, Learning Analytics, Online Courses
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Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
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Baytak, Ahmet; Land, Susan M. – Educational Technology Research and Development, 2011
This study employed a case study design (Yin, "Case study research, design and methods," 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of "constructionism." Ten fifth graders designed computer games using "Scratch"…
Descriptors: Computer Software, Programming, Learning Processes, Grade 5
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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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Chong, Stefanie Xinyi; Lee, Chien-Sing – Educational Technology Research and Development, 2012
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Descriptors: Story Grammar, Creativity, Creative Writing, Educational Benefits
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Botturi, Luca – Educational Technology Research and Development, 2006
The last decade has brought about a major change in higher education. Course design has developed from a craftsmanship-like process to a structured production, which involves interdisciplinary teams and requires more complex communication skills. This conceptual article introduces E[superscript 2]ML--Educational Environment Modeling Language--a…
Descriptors: Instructional Design, Communication Skills, Interdisciplinary Approach, Computer Assisted Instruction