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Beege, Maik; Schneider, Sascha – Educational Technology Research and Development, 2023
Pedagogical agents were found to enhance learning but studies on the emotional effects of such agents are still missing. While first results show that pedagogical agents with an emotionally positive design might especially foster learning, these findings might depend on the gender of the agent and the learner. This study investigated whether…
Descriptors: Psychological Patterns, Design, Emotional Response, Educational Technology
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Lu, Hong; Wang, Yue; Wu, Xiu-yuan; Lu, Xiao-feng; Liu, Xing-bo – Educational Technology Research and Development, 2023
The current study aimed to measure preservice teachers' skills in implementing pedagogical model of collaborative problem solving (CPS) using a more advanced and novel human-to-agent computerized assessment instrument. By doing so, a framework with three major skills in the implementation of CPS and four major individual problem-solving processes…
Descriptors: Preservice Teachers, Cooperative Learning, Problem Solving, Artificial Intelligence
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Han, Insook; Byun, Soo-yong; Shin, Won Sug – Educational Technology Research and Development, 2018
Using nationally representative data for lower secondary teachers from the 2013 Teaching and Learning International Survey, we examined differences in factors associated with technology-enabled learning between the United States and South Korea. The results confirmed the importance of teachers' self-efficacy and their participation in professional…
Descriptors: Comparative Education, Cross Cultural Studies, Self Efficacy, Educational Technology
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Mavridis, Apostolos; Katmada, Aikaterini; Tsiatsos, Thrasyvoulos – Educational Technology Research and Development, 2017
This study examined the effects of using an online flexible educational game on students' attitude towards mathematics as compared to the traditional method of solving mathematical problems. Moreover, the study assessed the learning effectiveness of the game and investigated potential gender differences in the game's effectiveness on changing…
Descriptors: Educational Games, Educational Technology, Student Attitudes, Mathematics Instruction
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van der Meij, Hans; van der Meij, Jan; Harmsen, Ruth – Educational Technology Research and Development, 2015
This study focuses on the design and testing of a motivational animated pedagogical agent (APA) in an inquiry learning environment on kinematics. The aim of including the APA was to enhance students' perceptions of task relevance and self-efficacy. Given the under-representation of girls in science classrooms, special attention was given to…
Descriptors: Student Motivation, Teaching Methods, Inquiry, Animation
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Jackson, Alexander T.; Brummel, Bradley J.; Pollet, Cody L.; Greer, David D. – Educational Technology Research and Development, 2013
This research examined the effect that a relatively new Computer Supported Collaborative Learning (CSCL) device, specifically an interactive tabletop, has on elementary students' attitudes toward collaborative technologies, mathematical achievement, and the gender gap in mathematics. Prior research has shown many positive effects of CSCL…
Descriptors: Computer Interfaces, Educational Technology, Instructional Effectiveness, Student Attitudes
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Sheehan, Michael D.; Johnson, R. Burke – Educational Technology Research and Development, 2012
The purpose of this research was to probe the philosophical beliefs of instructional designers using sound philosophical constructs and quantitative data collection and analysis. We investigated the philosophical and methodological beliefs of instructional designers, including 152 instructional design faculty members and 118 non-faculty…
Descriptors: Realism, Ethnicity, Research Methodology, Ethics