Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Educational Technology… | 4 |
Author
Dirin, Amir | 1 |
Hannafin, Michael | 1 |
Hawkley, Melissa | 1 |
Komis, Vassilis | 1 |
Laine, Teemu H. | 1 |
Nygren, Eeva | 1 |
Oliver, Kevin | 1 |
Sampson, Demetrios G. | 1 |
Suk, Hae-Jung | 1 |
Voulgari, Iro | 1 |
Yanchar, Stephen C. | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yanchar, Stephen C.; Hawkley, Melissa – Educational Technology Research and Development, 2014
This study employed a qualitative research design to investigate informal learning among practicing instructional designers. Prior research has examined how instructional designers spend their time, make decisions, use theory, solve problems, and so on, but no published research has explored the nature and role of informal learning in…
Descriptors: Informal Education, Instructional Design, Learning Processes, Qualitative Research
Laine, Teemu H.; Nygren, Eeva; Dirin, Amir; Suk, Hae-Jung – Educational Technology Research and Development, 2016
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating intrinsic motivation in learning. Real-world relevance requires connecting abstract scientific concepts with the real world. This can be done by…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Science Education
Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes

Oliver, Kevin; Hannafin, Michael – Educational Technology Research and Development, 2001
This qualitative case study focused on the nature of science learning through open-ended problem solving with eighth graders. Discusses results of interviews and observation that suggested students only partially derived accurate mental models, and makes recommendations for improving student understanding in open-ended environments. (Contains 95…
Descriptors: Case Studies, Grade 8, Interviews, Learning Processes