Publication Date
In 2025 | 2 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 14 |
Descriptor
Source
Educational Technology… | 19 |
Author
Song, Yanjie | 2 |
Adelmo Eloy | 1 |
Ai-Chu Elisha Ding | 1 |
Amine Hatun Atas | 1 |
Austin, Linda | 1 |
Carr-Chellman, Alison A. | 1 |
Cassia Fernandez | 1 |
Di Vesta, Francis J. | 1 |
Erica Volta | 1 |
Ghonsooly, Behzad | 1 |
Gualtiero Volpe | 1 |
More ▼ |
Publication Type
Journal Articles | 19 |
Reports - Research | 14 |
Information Analyses | 3 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Elementary Education | 2 |
Elementary Secondary Education | 2 |
Secondary Education | 2 |
Adult Education | 1 |
Junior High Schools | 1 |
Audience
Location
Brazil | 1 |
Finland | 1 |
South Korea | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Amine Hatun Atas; Zahide Yildirim – Educational Technology Research and Development, 2025
This study advances the emerging research on shared metacognition through the lens of the community of inquiry framework. It seeks components and utterances of the community of inquiry and shared metacognition in online collaborative learning environments to bring an instructional design model to the fore. A three-cycle design-based research…
Descriptors: Metacognition, Instructional Design, Models, Electronic Learning
Cassia Fernandez; Tatiana Hochgreb-Haegele; Adelmo Eloy; Paulo Blikstein – Educational Technology Research and Development, 2024
Recent work in science education has emphasized the importance of the conceptual, social, and epistemic dimensions in science learning. But what about the material dimension--the actual physical materials that students use? The way their characteristics and affordances limit or determine instruction has thus far not been as thoroughly explored.…
Descriptors: Instructional Materials, Science Education, Printed Materials, Instructional Design
Lee, Yen-Mei; Jahnke, Isa; Austin, Linda – Educational Technology Research and Development, 2021
Mobile microlearning platforms have increased over the years. Literature shows that platforms use specific instructions or media, such as videos or multiformat materials (e.g., text, audio, quizzes, hands-on exercises). However, few studies investigate whether or how specific design principles used on these platforms contribute to learning…
Descriptors: Handheld Devices, Learning Activities, Instructional Design, Journalism Education
Song, Yanjie – Educational Technology Research and Development, 2021
Class orchestration with technology is gaining attention in managing multiple learning activities at multiple levels in the past decade. However, there is hardly a holistic picture of the research about class orchestration with technology. To understand how class orchestration with technology could help pedagogical practices, this review article…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Instructional Design
Matthew Caratachea; W. Monty Jones – Educational Technology Research and Development, 2024
The emergence of immersive VR technology in K-12 educational spaces has created a need for research examining the affordances and constraints of this technology for student learning. The current study uses a case-study methodology to illustrate K-12 secondary science teachers' perceived affordances and constraints of using immersive VR tools to…
Descriptors: Secondary School Teachers, Science Teachers, Affordances, Computer Simulation
Kale, Ugur; Roy, Abhik; Yuan, Jiangmei – Educational Technology Research and Development, 2020
Instructional Design Knowledge (IDK) can inform technology integration decisions and Technology Pedagogy and Content Knowledge (TPACK) can help instructional design processes. As a means to understand how teachers may draw from their TPACK and IDK as they design instructions and develop technology-enhanced learning activities, we examined the…
Descriptors: Instructional Design, Technology Integration, Intervention, Pedagogical Content Knowledge
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
Shahnama, Mojdeh; Ghonsooly, Behzad; Shirvan, Majid Elahi – Educational Technology Research and Development, 2021
Flipped learning is a pedagogical approach in which the traditional way of instruction is inverted by presenting new concepts and subject matters before class and allocating more class time to collaborative, individualized, and differentiated learning. Recently, the use of flipped learning has become popular in the context of learning English as a…
Descriptors: Meta Analysis, Instructional Effectiveness, Program Effectiveness, Flipped Classroom
Song, Yanjie – Educational Technology Research and Development, 2018
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students' collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of "Plant…
Descriptors: Elementary School Students, Cooperative Learning, Problem Solving, Skill Development
Lee, Jihyun; Lim, Cheolil; Kim, Hyeonsu – Educational Technology Research and Development, 2017
In response to pedagogical challenges in higher education, blended learning has become a prevalent practice in colleges and universities. Flipped learning (FL) represents a newly emerging form of blended learning, where students individually watch online lectures prior to class and then engage in classroom learning activities interacting with…
Descriptors: Instructional Development, Instructional Design, Models, Blended Learning
Walker, Andrew; Recker, Mimi; Ye, Lei; Robertshaw, M. Brooke; Sellers, Linda; Leary, Heather – Educational Technology Research and Development, 2012
This article presents a quasi-experimental study comparing the impact of two technology-related teacher professional development (TTPD) designs, aimed at helping junior high school science and mathematics teachers design online activities using the rapidly growing set of online learning resources available on the Internet. The first TTPD design…
Descriptors: Class Activities, Learning Activities, Problem Based Learning, Program Effectiveness
Woolf, Nicholas; Quinn, James – Educational Technology Research and Development, 2009
This case study investigated learners' perceptions of value from participating in a learning activity designed to model professional instructional design practice. Learners developed instructional design products for a corporate client in the context of a classroom-based course. The findings indicate that learners perceived different kinds of…
Descriptors: Instructional Design, Value Judgment, Values Education, Behavioral Objectives
Hakkarainen, Paivi – Educational Technology Research and Development, 2009
This paper reports on a design-based research (DBR) process for designing, implementing, and refining a problem-based learning (PBL) course on educational digital video (DV) use and production at the University of Lapland's Faculty of Education. The study focuses on the students' learning processes and outcomes from the viewpoint of meaningful…
Descriptors: Problem Based Learning, Learning Processes, Foreign Countries, Teaching Methods
Wilson, Brent G. – Educational Technology Research and Development, 2004
The contributions to this issue share a focus on design of e-learning environments. Instructional designers stand at very early stages of knowledge in this area, but with great potential for growth and progress. This commentary offers an activity-based perspective on e-learning environments, resulting in a flexible stance toward instructional…
Descriptors: Instructional Design, Educational Strategies, Distance Education, Educational Technology
Previous Page | Next Page »
Pages: 1 | 2