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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Novak, Elena; Daday, Jerry; McDaniel, Kerrie – Educational Technology Research and Development, 2018
This empirical study used Keller's (Technol Instr Cogn Learn 16:79-104, 2008b) motivation, volition, and performance (MVP) theory to develop and statistically evaluate a mathematical MVP model that can serve as a research and policy tool for evaluating students' learning experiences in digital environments. Specifically, it explored undergraduate…
Descriptors: Mathematical Models, Learning Motivation, Electronic Learning, Learning Experience