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Marcus Pietsch; Dana-Kristin Mah – Educational Technology Research and Development, 2025
Rapid developments in artificial intelligence (AI) require dynamic adaptation in education to integrate new technologies timely and sustainably. In particular, the rise of generative AI requires leadership to implement it in a meaningful way for teaching and learning. School leaders have a special role to play in driving digital transformation.…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
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Suping Yi; Wenye Li; Yanyan Zhang; Rustam Shadiev – Educational Technology Research and Development, 2025
The purpose of the present study was to analyze the impact of technology on student foreign language learning, as it has been widely used to enhance language instruction over the past few decades. This multivariate meta--meta-analysis study aimed to examine the effects of technology on various aspects of language learning, including listening,…
Descriptors: Second Language Instruction, Second Language Learning, Meta Analysis, Language Skills
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Jan Elen; Fien Depaepe – Educational Technology Research and Development, 2025
The relationship between technology and educational processes is a complex one. At this moment, increased digitization as well as efforts to limit the use of digital tools can be observed. In view of (a) deepening our understanding of the relationship between technology and educational processes and (b) strengthening the productive educational use…
Descriptors: Students, Teachers, Educational Technology, Learning Processes
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Henriksen, Danah; Creely, Edwin; Henderson, Michael; Mishra, Punya – Educational Technology Research and Development, 2021
Internationally, creativity is a widely discussed construct that is pivotal to educational practice and curriculum. It is often situated alongside technology as a key component of education futures. Despite the enthusiasm for integrating creativity with technologies in classrooms, there is a lack of common ground within and between disciplines and…
Descriptors: Creativity, Teaching Methods, Learning Processes, Futures (of Society)
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Vongkulluksn, Vanessa W.; Lu, Lin; Nelson, Michael J.; Xie, Kui – Educational Technology Research and Development, 2022
Quantitative studies on technology integration often examined general quantity of classroom technology use or teacher-reported accounts of integration practices. There is a current need for a measurement tool that links students' technology use and cognitive engagement, which will allow researchers to better illustrate how technology is woven into…
Descriptors: Technology Integration, Educational Technology, Learner Engagement, Psychometrics
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Teo, Timothy; Zhou, Mingming; Fan, Andy Chun Wai; Huang, Fang – Educational Technology Research and Development, 2019
Moodle is widely used in higher education institutions in this digital age. With the growing popularity of Moodle use in education, this study aimed to research on the factors that influence student users' intentions to adopt Moodle for learning purposes in Macau. A total of 564 students from nine departments at the University of Macau responded…
Descriptors: College Students, Student Attitudes, Management Systems, Intention
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Verdú, Elena; Regueras, Luisa M.; Gal, Eran; de Castro, Juan P.; Verdú, María J.; Kohen-Vacs, Dan – Educational Technology Research and Development, 2017
INTUITEL is a research project aiming to offer a personalized learning environment. The INTUITEL approach includes an Intelligent Tutoring System that gives students recommendations and feedback about what the best learning path is for them according to their profile, learning progress, context and environmental influences. INTUITEL combines…
Descriptors: Technology Integration, Intelligent Tutoring Systems, Computer Networks, Computer System Design
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Schrader, P. G.; McCreery, Michael – Educational Technology Research and Development, 2008
Educational learning environments have changed dramatically in the last 20 years. Advances in technology have enabled the World Wide Web and a sundry of other tools. In response, many researchers have argued that one way to understand learning in a complex world is to examine user interactions within Massively Multiplayer Online Games (MMOGs) [Gee…
Descriptors: Internet, Video Games, Expertise, Skill Development
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Hakkarainen, Paivi – Educational Technology Research and Development, 2009
This paper reports on a design-based research (DBR) process for designing, implementing, and refining a problem-based learning (PBL) course on educational digital video (DV) use and production at the University of Lapland's Faculty of Education. The study focuses on the students' learning processes and outcomes from the viewpoint of meaningful…
Descriptors: Problem Based Learning, Learning Processes, Foreign Countries, Teaching Methods
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Educational Technology Research and Development, 2003
Describes PT3 (Preparing Tomorrow's Teachers to Use Technology) at Vanderbilt University, focusing on the development of a modular architecture for creating, sharing, and studying the impact of high-quality learning resources. Discusses three case studies that explored preservice teacher education in three areas: how people learn, mathematics, and…
Descriptors: Adolescents, Case Studies, Higher Education, Inquiry