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Hatsidimitris, George; Kalyuga, Slava – Educational Technology Research and Development, 2013
Learning with instructional animations may overstretch limited working memory resources due to intense processing demands associated with transient information. The authors investigated whether explicit instructional advice coupled with a task-specific learner control mechanism (such as a timeline scrollbar) could facilitate the successful…
Descriptors: Animation, Computer Assisted Instruction, Prior Learning, Learner Controlled Instruction
Fadde, Peter Jae – Educational Technology Research and Development, 2009
Expertise in domains ranging from sports to surgery involves a process of recognition-primed decision-making (RPD) in which experts make rapid, intuitive decisions based on recognizing critical features of dynamic performance situations. While the development of expert RPD is assumed to require years of domain experience, the transition from…
Descriptors: Instructional Design, Expertise, Recognition (Psychology), Decision Making

Hannafin, Michael J.; Rieber, Lloyd P. – Educational Technology Research and Development, 1989
These two articles discuss the contributions of behavioral and cognitive psychology to the design of computer-based instruction (CBI) and describe an integrated meta-model for use with instructional systems design (ISD) called ROPES + (Retrieving, Orienting, Presenting, Encoding, and Sequencing). Highlights include motivation, information…
Descriptors: Cognitive Psychology, Computer Assisted Instruction, Computer System Design, Instructional Design
Gegner, Julie A.; Mackay, Donald H. J.; Mayer, Richard E. – Educational Technology Research and Development, 2009
High school students can access original scientific research articles on the Internet, but may have trouble understanding them. To address this problem of online literacy, the authors developed a computer-based prototype for guiding students' comprehension of scientific articles. High school students were asked to read an original scientific…
Descriptors: Control Groups, Scientific Research, Drug Abuse, Alcohol Abuse

Lin, Xiaodong – Educational Technology Research and Development, 2001
Proposes a framework for thinking about how metacognition research might apply to design activities. Examines two basic approaches to supporting metacognition: strategy training, and creation of a supportive social environment for metacognition. Identifies two kinds of content that are taught using these two approaches: knowledge about a specific…
Descriptors: Cognitive Processes, Educational Research, Instructional Design, Instructional Development

Rieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment

Merrill, M. David – Educational Technology Research and Development, 2002
Examines instructional design theories and elaborates principles about when learning is promoted, i.e., when learners are engaged in solving real-world problems, when existing knowledge is activated as a foundation for new knowledge, and when new knowledge is demonstrated to the learner, applied by the learner, and integrated into the learner's…
Descriptors: Educational Principles, Elementary Secondary Education, Instructional Design, Learning Processes

Ross, Steven M.; Morrison, Gary R. – Educational Technology Research and Development, 1989
Proposes directions to help researchers balance instructional technology goals with the performance of well-designed and scientifically sound studies. Issues concerning the external validity of studies, use of media replications, and learner control as a means of adapting instructional strategies to individuals are emphasized, and designs for…
Descriptors: Computer Assisted Instruction, Educational Technology, Intermode Differences, Learning Strategies

Pett, Dennis; Wilson, Trudy – Educational Technology Research and Development, 1996
Reviews color research and considers its implications for the design of instructional materials. Topics include physiological and psychological effects; color and learning, including attention, search tasks, retention and other objective measures, and non-objective measures; color and the cathode ray tube (CRT); and further research needs.…
Descriptors: Attention, Color, Design Preferences, Learning Strategies

Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment
Paulus, Trena M.; Horvitz, Brian; Shi, Min – Educational Technology Research and Development, 2006
Teamwork skills such as conflict resolution and communication strategies are challenging to teach. The use of stories may help develop these complex skills. Although engagement is generally seen as a key component of learning environments, what constitutes engagement has not been fully explored. The purpose of this study was to examine how…
Descriptors: Communication Strategies, Instructional Design, Teamwork, Conflict Resolution

McKeague, Carrie A.; Di Vesta, Francis J. – Educational Technology Research and Development, 1996
Describes a study of undergraduates that investigated the differential effects of strategy orientation (memory strategy, organization strategy, application strategy, and read-and-study control) orthogonally crossed with learner activity (guided versus active) and outcomes. Transfer-appropriate processing theory, encoding specificity, and…
Descriptors: Encoding (Psychology), Higher Education, Instructional Design, Learning Activities

Park, Ok-choon – Educational Technology Research and Development, 1998
Investigates the effects of two instructional strategies, visual display (animation, and static graphics with and without motion cues) and contextual presentation, in the acquisition of electronic troubleshooting skills using computer-based instruction. Study concludes that use of visual displays and contextual presentation be based on the…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Context Effect