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Tang, Kai-Yu; Chen, Chao-Chen; Hwang, Gwo-Jen; Tu, Yun-Fang – Educational Technology Research and Development, 2022
Mobile learning strategies have been employed for social learning activities, including library- and museum-supported learning. Previous studies have reviewed the literature from the technological aspect. However, a retrospective study from the perspective of bibliometric and network structure has not yet been provided. The aim of this study was…
Descriptors: Learning Strategies, Handheld Devices, Educational Technology, Computer Oriented Programs
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Yilmaz, Rabia M.; Baydas, Ozlem – Educational Technology Research and Development, 2017
The aim of the study is to examine undergraduate students' awareness of metacognition, the metacognitive strategies they use in their learning and their learning performance in pre-class asynchronous activity in a flipped classroom. The sample consisted of 47 undergraduate students. Eleven students were not included in this study since they did…
Descriptors: Undergraduate Students, Metacognition, Learning Strategies, Computer Mediated Communication
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Santos, Maria Isabel; Breda, Ana; Almeida, Ana Margarida – Educational Technology Research and Development, 2017
Learning environment on mathematics for autistic children is a prototype of a digital environment with dynamic adaptation features designed to offer activities towards the development of mathematical reasoning in children aged 6-12 years, diagnosed with autism spectrum disorders (ASD), a neurodevelopmental disorder characterized by deficits in…
Descriptors: Autism, Pervasive Developmental Disorders, Mathematics Instruction, Learning Activities
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Xu, Xinhao; Ke, Fengfeng – Educational Technology Research and Development, 2014
As information and communication technology continues to evolve, body sensory technologies, like the Microsoft Kinect, provide learning designers new approaches to facilitating learning in an innovative way. With the advent of body sensory technology like the Kinect, it is important to use motor activities for learning in good and effective ways.…
Descriptors: Nonverbal Communication, Sensory Experience, Perceptual Motor Learning, Educational Technology
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Hatsidimitris, George; Kalyuga, Slava – Educational Technology Research and Development, 2013
Learning with instructional animations may overstretch limited working memory resources due to intense processing demands associated with transient information. The authors investigated whether explicit instructional advice coupled with a task-specific learner control mechanism (such as a timeline scrollbar) could facilitate the successful…
Descriptors: Animation, Computer Assisted Instruction, Prior Learning, Learner Controlled Instruction
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Fadde, Peter Jae – Educational Technology Research and Development, 2009
Expertise in domains ranging from sports to surgery involves a process of recognition-primed decision-making (RPD) in which experts make rapid, intuitive decisions based on recognizing critical features of dynamic performance situations. While the development of expert RPD is assumed to require years of domain experience, the transition from…
Descriptors: Instructional Design, Expertise, Recognition (Psychology), Decision Making
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Papadopoulos, Pantelis M.; Demetriadis, Stavros N.; Stamelos, Ioannis G.; Tsoukalas, Ioannis A. – Educational Technology Research and Development, 2009
This study was designed to investigate the impact of question prompts that guide students to focus on context-related issues when learning through cases in an ill-structured domain. Three groups of undergraduate students studied cases during a lab-session time period using a web-based environment. The first group studied without any question…
Descriptors: Undergraduate Students, Prompting, Educational Technology, Electronic Learning
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Belland, Brian R. – Educational Technology Research and Development, 2010
A critical step in problem-based learning (PBL) units occurs when groups present their solution to the central problem. This is challenging for middle school students because it involves the creation of an evidence-based argument (Krajcik et al., "Journal of the Learning Sciences" 7:313-350, 1998). Using a mixed method design, this study…
Descriptors: Middle School Students, Persuasive Discourse, Problem Based Learning, Student Improvement
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Gegner, Julie A.; Mackay, Donald H. J.; Mayer, Richard E. – Educational Technology Research and Development, 2009
High school students can access original scientific research articles on the Internet, but may have trouble understanding them. To address this problem of online literacy, the authors developed a computer-based prototype for guiding students' comprehension of scientific articles. High school students were asked to read an original scientific…
Descriptors: Control Groups, Scientific Research, Drug Abuse, Alcohol Abuse
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Ross, Steven M.; Morrison, Gary R. – Educational Technology Research and Development, 1989
Proposes directions to help researchers balance instructional technology goals with the performance of well-designed and scientifically sound studies. Issues concerning the external validity of studies, use of media replications, and learner control as a means of adapting instructional strategies to individuals are emphasized, and designs for…
Descriptors: Computer Assisted Instruction, Educational Technology, Intermode Differences, Learning Strategies
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Land, Susan M. – Educational Technology Research and Development, 2000
Analyzes assumptions underlying learner-centered, technology-based environments in light of how well learners appear to meet the cognitive demands for engaging them. Design implications include the following considerations: direct learner attention to key variables and visual cues; prompt and guide connections to prior knowledge; and provide…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Educational Environment
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Paulus, Trena M.; Horvitz, Brian; Shi, Min – Educational Technology Research and Development, 2006
Teamwork skills such as conflict resolution and communication strategies are challenging to teach. The use of stories may help develop these complex skills. Although engagement is generally seen as a key component of learning environments, what constitutes engagement has not been fully explored. The purpose of this study was to examine how…
Descriptors: Communication Strategies, Instructional Design, Teamwork, Conflict Resolution