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Huey-Min Wu; Tianjiao Yin; Yu-Jung Chan – Educational Technology Research and Development, 2025
Argumentation is fundamental and essential in mathematics education. It promotes deep mathematical understanding and helps students connect abstract ideas logically. However, teachers and students in the traditional teacher-centered classroom face difficulties teaching and learning math argumentation. In this article, a cooperative…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Computer Uses in Education, Mathematics Education
Makransky, Guido; Lilleholt, Lau – Educational Technology Research and Development, 2018
Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners' emotional processes while learning. This paper explores whether…
Descriptors: Computer Simulation, Computer Uses in Education, Psychological Patterns, Emotional Response
Liu, Ming-Chi; Huang, Yueh-Min; Xu, Yo-Hsin – Educational Technology Research and Development, 2018
Digital storytelling has been shown to be an effective tool in achieving learner autonomy during language learning. Studies have focused on providing students with multimedia authoring tools for unbinding their imagination when developing stories, but the complexity of digital story construction still presents a number of challenges to students.…
Descriptors: Group Activities, Cooperative Learning, Personal Autonomy, Story Telling
Makransky, Guido; Mayer, Richard; Nøremølle, Anne; Cordoba, Ainara Lopez; Wandall, Jakob; Bonde, Mads – Educational Technology Research and Development, 2020
There is great potential in making assessment and learning complementary. In this study, we investigated the feasibility of developing a desktop virtual reality (VR) laboratory simulation on the topic of genetics, with integrated assessment using multiple choice questions based on item response theory (IRT) and feedback based on the cognitive…
Descriptors: Student Evaluation, Feedback (Response), Computer Simulation, Computer Uses in Education
Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie – Educational Technology Research and Development, 2017
Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…
Descriptors: Computer Simulation, Simulated Environment, Computer Uses in Education, Instructional Effectiveness
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Hew, Khe Foon – Educational Technology Research and Development, 2009
This article reviews past empirical studies on the use of audio podcast (hereby referred to as podcast) in K-12 and higher education settings. Using the constant comparative method, this review is organized into three major research areas or topics: (a) participants' podcast usage profile, (b) effects of podcast on learners' outcomes, and (b)…
Descriptors: Grounded Theory, Higher Education, Elementary Secondary Education, Literature Reviews