Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Game Based Learning | 3 |
Performance | 3 |
Outcomes of Education | 2 |
Achievement Gains | 1 |
Adults | 1 |
Beliefs | 1 |
Competition | 1 |
Computation | 1 |
Cooperation | 1 |
Correlation | 1 |
Educational Games | 1 |
More ▼ |
Source
Educational Technology… | 3 |
Author
Alonso-Fernández, Cristina | 1 |
Cortez, Rodolpho | 1 |
Hazin, Izabel | 1 |
Huang, Yong-Ming | 1 |
Kiili, Kristian | 1 |
Klein, Elise | 1 |
Kuba, Renata | 1 |
Moeller, Korbinian | 1 |
Ninaus, Manuel | 1 |
Rahimi, Seyedahmad | 1 |
Shute, Valerie | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Grade 10 | 1 |
Grade 11 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wang, Ding-Chau; Huang, Yong-Ming – Educational Technology Research and Development, 2023
Competition in digital game-based learning (DGBL) is tantamount to a double-edged sword, because it not only improves students' learning performance, but may also cause them psychological stress. Therefore, researchers focus on collaboration, for it can mitigate the negative effect of competition. However, studies on the correlations among…
Descriptors: Game Based Learning, Cooperation, Competition, Correlation
Ninaus, Manuel; Cortez, Rodolpho; Hazin, Izabel; Kiili, Kristian; Wortha, Silke M.; Klein, Elise; Weiss, Elisabeth M.; Moeller, Korbinian – Educational Technology Research and Development, 2023
Even though game elements can increase motivation and engagement, they also might distract learners and thereby decrease performance and learning outcomes. In the current study, we investigated the effects of intrinsically integrated game elements on performance and learning outcomes. In a pre-post training study, 85 adult participants were…
Descriptors: Adults, Game Based Learning, Computation, Outcomes of Education
Yang, Xiaotong; Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Smith, Ginny; Alonso-Fernández, Cristina – Educational Technology Research and Development, 2021
In-game learning supports aim to help students solve game levels (i.e., game-related supports), and connect to underlying content (i.e., content-related and hybrid supports). Students with different levels of prior knowledge may have different needs for in-game supports. In this study, we designed a 2D physics game with game-related,…
Descriptors: Prior Learning, Educational Games, Game Based Learning, High School Students