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Soonri Choi; Dongsik Kim; Jihoon Song – Educational Technology Research and Development, 2025
Despite the efforts of instructional design (ID) to solve real-life problems, it remains challenging to adapt and be flexible in such situations. In particular, problems that require simultaneous knowledge of multiple domains and contexts are more challenging to solve because real-life problems do not reconstruct the learned experience. This is…
Descriptors: Expertise, Instructional Design, Problem Solving, Cognitive Processes
Palmer, Russ; Choi, Ikseon – Educational Technology Research and Development, 2023
The goal of this article is to propose a framework for understanding the nature of "how people construct problems" by interacting with situations and subsequently to offer implications for instructional design and future research. We propose that people must interactively frame the components of a situation in order to establish the…
Descriptors: Problem Solving, Epistemology, Models, Cognitive Processes
Fan Yang; Jill E. Stefaniak – Educational Technology Research and Development, 2025
In this study, Q methodology was employed to explore instructional designers' perceptions of integrating ChatGPT in their design practices. Compared with traditional survey-based instruments that rely heavily on Likert-scale items, open-ended questions, interviews, or focus groups, Q methodology has the potential to systematically reveal and study…
Descriptors: Instructional Design, Technology Integration, Artificial Intelligence, Teacher Attitudes
Jill E. Stefaniak; Eunkyoung Elaine Cha; Fan Yang; Stephanie Gilstrap; Liangke Yang – Educational Technology Research and Development, 2025
The current systematic review study explores instructional designer practices to develop a comprehensive understanding of strategies employed by instructional designers and the expectations of the field. Using the PRISMA protocol, a total of 98 articles were included in the review consisting of 65 qualitative, 15 quantitative, and 18 mixed-methods…
Descriptors: Instructional Design, Educational Research, Teacher Attitudes, Decision Making
Jung, Jiyoon; Mercier, Emma – Educational Technology Research and Development, 2023
In response to the criticism that theory-driven researcher-developed learning tools lack scalability and sustainability in the real world, the design-based implementation research (DBIR) approach was proposed. However, few empirical studies actually describe what a DBIR study looks like and how it can inform readers about learning tool design. We…
Descriptors: Engineering Education, Educational Research, Program Implementation, Interdisciplinary Approach
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Kavousi, Shabnam; Miller, Patrick A.; Alexander, Patricia A. – Educational Technology Research and Development, 2020
Metacognition, or the ability to "think about thinking," plays a significant role in the performance of first-year design students. Although the number of studies that focus on metacognition has increased in the past decade, additional studies are needed to more fully investigate metacognition and the use of metacognitive strategies in…
Descriptors: Metacognition, Reflection, Design, Undergraduate Students
Marianthi Grizioti – Educational Technology Research and Development, 2025
Recently scientists have underscored a significant mismatch between the latest theoretical Computational Thinking conceptualizations as an upcoming literacy that goes beyond computer science, and its operationalizations in current empirical research and designs, which are limited to coding-centred and domain-specific tools and approaches. To…
Descriptors: Computation, Thinking Skills, Coding, Play
Yan Shen; Dan Spencer; Jennifer Tagsold; Hyunsong Kim – Educational Technology Research and Development, 2025
The adoption of blended and hybrid Flipped Classroom (FC) models increased dramatically during COVID-19 and is still highly valued and recommended for enhancing the quality, flexibility, and effectiveness of teaching and learning post-pandemic. While meta-analyses indicate a small yet meaningful effect size of the FC approach, examined studies…
Descriptors: Flipped Classroom, Technology Uses in Education, Program Effectiveness, Metacognition
Yang, Xiaotong; Rahimi, Seyedahmad; Fulwider, Curt; Smith, Ginny; Shute, Valerie – Educational Technology Research and Development, 2022
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) from all over the United States, who were randomly assigned into three conditions: receiving instructional…
Descriptors: Student Behavior, Educational Games, Game Based Learning, Problem Solving
DeVaughn, Philena; Stefaniak, Jill – Educational Technology Research and Development, 2020
The purpose of this qualitative study was to examine how learning design and educational technology degree programs prepare students to evaluate in practice. This study involved the curricular mapping of 16 graduate instructional design programs and 29 semi-structured interviews with program faculty and recent postgraduates. Based on information…
Descriptors: Instructional Design, Educational Technology, Program Evaluation, Graduate Study
Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
Wang, Jue; Zhang, Yi; Hung, Cheng-Yu; Wang, Qiyun; Zheng, Ying – Educational Technology Research and Development, 2022
Existing computational thinking (CT) research focuses on programming in K-12 education; however, there are challenges in introducing it into the formal disciplines. Therefore, we propose the introduction of non-programming plugged learning in mathematics to develop students' CT. The research and teaching teams collaborated to develop an…
Descriptors: Thinking Skills, Computation, Mathematics Instruction, Elementary School Students
Zhong, Lin; Xu, Xinhao – Educational Technology Research and Development, 2019
Current problem-solving research has advanced our understanding of the problem-solving process but has provided little advice on how to teach problem-solving skills. In addition, literature reveals that individual difference is an essential issue in problem-solving skills instruction but has been rarely addressed in current research. Building upon…
Descriptors: Problem Solving, Skill Development, Individual Differences, Learning Readiness
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning

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