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Tawfik, Andrew A.; Kim, Kyung; Kim, Dongho – Educational Technology Research and Development, 2020
Case-based reasoning posits that learners can use their prior experience to solve new problems. This theory is cited to explain the benefits of problem-based learning (PBL), especially as it relates to knowledge structure development. However, critics argue that learners lack the relevant knowledge structures to simultaneously learn new content…
Descriptors: Case Method (Teaching Technique), Problem Based Learning, Problem Solving, Cognitive Structures
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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April L. Millet; Emre Dinç; Timothy J. Bralower – Educational Technology Research and Development, 2024
This study aimed to examine the effect of four types of assessment on overall student success in an online college-level climate change course. Quizzes, midterms, lab assignments, and a capstone project as well as knowledge check questions were used to assess different aspects of student learning, consistent with Bloom's taxonomy hierarchy.…
Descriptors: Undergraduate Students, Test Format, Tests, Laboratory Experiments
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Yanjun Pan; Elizabeth L. Adams; Leanne R. Ketterlin-Geller; Eric C. Larson; Corey Clark – Educational Technology Research and Development, 2024
Computational thinking is acknowledged as an essential competency for everyone to learn. However, teachers find it challenging to implement the existing learning approaches in K-12 settings because the existing approaches often focus on teaching computing concepts and skills (i.e., programming skills) rather than on helping students develop their…
Descriptors: Middle School Students, Game Based Learning, Mathematics Education, Computation
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Touw, Kirsten W. J.; Vogelaar, Bart; Bakker, Merel; Resing, Wilma C. M. – Educational Technology Research and Development, 2019
This study aimed to combine the use of electronic technology and dynamic testing to overcome the limitations of conventional static testing, and adapt more closely to children's individual needs. We investigated the effects of a newly developed computerized series completion test using a dynamic testing approach and its relation to school…
Descriptors: Computer Assisted Testing, Academic Achievement, Elementary School Students, Grade 2
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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
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Jonassen, David H. – Educational Technology Research and Development, 2012
Decision making is the most common kind of problem solving. It is also an important component skill in other more ill-structured and complex kinds of problem solving, including policy problems and design problems. There are different kinds of decisions, including choices, acceptances, evaluations, and constructions. After describing the centrality…
Descriptors: Problem Solving, Decision Making, Thinking Skills, Affective Behavior
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Jonassen, David H. – Educational Technology Research and Development, 1997
Considers well-structured problems versus ill-structured problems and presents models for how learners solve them, as well as models for designing instruction to support problem-solving skill development. Information processing theories of learning, an emerging theory of ill-structured problem solving, constructivist learning, and situated…
Descriptors: Instructional Design, Learning Processes, Learning Theories, Models
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Oliver, Kevin; Hannafin, Michael – Educational Technology Research and Development, 2001
This qualitative case study focused on the nature of science learning through open-ended problem solving with eighth graders. Discusses results of interviews and observation that suggested students only partially derived accurate mental models, and makes recommendations for improving student understanding in open-ended environments. (Contains 95…
Descriptors: Case Studies, Grade 8, Interviews, Learning Processes
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Merrill, M. David – Educational Technology Research and Development, 2002
Examines instructional design theories and elaborates principles about when learning is promoted, i.e., when learners are engaged in solving real-world problems, when existing knowledge is activated as a foundation for new knowledge, and when new knowledge is demonstrated to the learner, applied by the learner, and integrated into the learner's…
Descriptors: Educational Principles, Elementary Secondary Education, Instructional Design, Learning Processes
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Tennyson, Robert D. – Educational Technology Research and Development, 1994
Compares seven positions on media influences on learning that were presented in a previous journal issue; discusses the conflict between advocates of a given approach versus integrated approaches to the solving of complex problems; and presents a model that links cognitive processes to computer-based prescriptions for improvements in learning. (35…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Educational Media, Integrated Activities
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Armstrong, Anne-Marie – Educational Technology Research and Development, 1989
Discusses self-regulation, learning to learn, and adaptive problem solving, and describes study of third, fifth, and eighth graders. The study investigated whether providing a model of self-regulating skills via teaching a computer to solve problems would increase the number tasks completed, and decrease the error and trial rate. (11 references)…
Descriptors: Computer Assisted Instruction, Elementary Education, Error Patterns, Grade 3