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Jung, Jiyoon; Mercier, Emma – Educational Technology Research and Development, 2023
In response to the criticism that theory-driven researcher-developed learning tools lack scalability and sustainability in the real world, the design-based implementation research (DBIR) approach was proposed. However, few empirical studies actually describe what a DBIR study looks like and how it can inform readers about learning tool design. We…
Descriptors: Engineering Education, Educational Research, Program Implementation, Interdisciplinary Approach
Song, Yanjie – Educational Technology Research and Development, 2021
Class orchestration with technology is gaining attention in managing multiple learning activities at multiple levels in the past decade. However, there is hardly a holistic picture of the research about class orchestration with technology. To understand how class orchestration with technology could help pedagogical practices, this review article…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Instructional Design
Agbo, Friday Joseph; Oyelere, Solomon Sunday; Suhonen, Jarkko; Tukiainen, Markku – Educational Technology Research and Development, 2023
Computational thinking (CT) has become an essential skill nowadays. For young students, CT competency is required to prepare them for future jobs. This competency can facilitate students' understanding of programming knowledge which has been a challenge for many novices pursuing a computer science degree. This study focuses on designing and…
Descriptors: Computer Simulation, Game Based Learning, Computation, Thinking Skills
Yang, Xiaotong; Rahimi, Seyedahmad; Fulwider, Curt; Smith, Ginny; Shute, Valerie – Educational Technology Research and Development, 2022
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) from all over the United States, who were randomly assigned into three conditions: receiving instructional…
Descriptors: Student Behavior, Educational Games, Game Based Learning, Problem Solving
Shahnama, Mojdeh; Ghonsooly, Behzad; Shirvan, Majid Elahi – Educational Technology Research and Development, 2021
Flipped learning is a pedagogical approach in which the traditional way of instruction is inverted by presenting new concepts and subject matters before class and allocating more class time to collaborative, individualized, and differentiated learning. Recently, the use of flipped learning has become popular in the context of learning English as a…
Descriptors: Meta Analysis, Instructional Effectiveness, Program Effectiveness, Flipped Classroom
Shah, Veenita; Murthy, Sahana; Warriem, Jayakrishnan; Sahasrabudhe, Sameer; Banerjee, Gargi; Iyer, Sridhar – Educational Technology Research and Development, 2022
MOOCs support the global need of learning resources with large impact through online access and no geographical boundaries. However, pedagogical design limitations in MOOCs are known to result in passive role of the learner, lack of learner connect and engagement, limited interactivity with course content and peers, all of which result in low…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Models
Martin, Florence; Chen, Yan; Moore, Robert L.; Westine, Carl D. – Educational Technology Research and Development, 2020
This systematic review of research on adaptive learning used a strategic search process to synthesize research on adaptive learning based on publication trends, instructional context, research methodology components, research focus, adaptive strategies, and technologies. A total of 61 articles on adaptive learning were analyzed to describe the…
Descriptors: Electronic Learning, Educational Research, Journal Articles, Computer Science
Fuad, Muztaba; Deb, Debzani; Etim, James; Gloster, Clay – Educational Technology Research and Development, 2018
Mobile devices are being used profusely in the classrooms to improve passive learning environments and to enhance student comprehension. However, with respect to students' active involvement in problem solving activities, the typical usage of the mobile devices in answering multiple choice and true/false questions is not adequate and the use of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Reynolds, Rebecca – Educational Technology Research and Development, 2016
This paper offers a newly conceptualized modular framework for digital literacy that defines this concept as a task-driven "social constructivist digital literacy," comprising 6 practice domains grounded in Constructionism and social constructivism: Create, Manage, Publish, Socialize, Research, Surf. The framework articulates possible…
Descriptors: Computer Literacy, Constructivism (Learning), Instructional Design, Educational Games
Lee, Chia-Jung; Kim, ChanMin – Educational Technology Research and Development, 2017
This paper presents the third version of a technological pedagogical content knowledge (TPACK) based instructional design model that incorporates the distinctive, transformative, and integrative views of TPACK into a comprehensive actionable framework. Strategies of relating TPACK domains to real-life learning experiences, role-playing, and…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Instructional Design, Models
Lee, Jihyun; Lim, Cheolil; Kim, Hyeonsu – Educational Technology Research and Development, 2017
In response to pedagogical challenges in higher education, blended learning has become a prevalent practice in colleges and universities. Flipped learning (FL) represents a newly emerging form of blended learning, where students individually watch online lectures prior to class and then engage in classroom learning activities interacting with…
Descriptors: Instructional Development, Instructional Design, Models, Blended Learning
Waight, Noemi; Liu, Xiufeng; Gregorius, Roberto Ma. – Educational Technology Research and Development, 2015
This paper examined the nuances of the background process of design and development and follow up classroom implementation of computer-based models for high school chemistry. More specifically, the study examined the knowledge contributions of an interdisciplinary team of experts; points of tensions, negotiations and non-negotiable aspects of…
Descriptors: Computer Uses in Education, Models, Secondary School Science, Chemistry
Tracey, Monica W. – Educational Technology Research and Development, 2009
This is a report of one case of a design and development research study that aimed to validate an overlay instructional design model incorporating the theory of multiple intelligences into instructional systems design. After design and expert review model validation, The Multiple Intelligence (MI) Design Model, used with an Instructional Systems…
Descriptors: Multiple Intelligences, Program Implementation, Models, Validity
Gerber, Sue; Scott, Logan – Educational Technology Research and Development, 2007
This paper presents a case study of the design and implementation of a master's level research course. Factors that defined the curriculum design problem included the subject matter, a view of learning as a change in identity, and the role of technology in curriculum design. Both the design process and results of research on the implementation of…
Descriptors: Curriculum Design, Educational Technology, Role, Case Studies

Kimczak, Aimee K.; Wedman, John F. – Educational Technology Research and Development, 1997
A study of four stakeholder groups identified 23 instructional design and development (ID) project success factors and grouped them into four categories: tangible resources, curriculum development, training strategies, and implementation support. Data analysis revealed differences in the importance attached to the factors by the stakeholder groups…
Descriptors: Comparative Analysis, Curriculum Development, Educational Strategies, Instructional Design
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