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Xiaoquan Pan; Ling Lin – Educational Technology Research and Development, 2025
In the wake of network technology and with the flourishing development of online learning, online presence is beginning to be conceptualized as a pivotal determinant affecting students' cognitive and learning behaviors in the online landscapes. However, how online presence influences students' technology-enhanced language learning experience…
Descriptors: Undergraduate Students, College English, Second Language Learning, English (Second Language)
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Chubko, Nadezhda; Morris, Julia E.; McKinnon, David H.; Slater, Eileen V.; Lummis, Geoffrey W. – Educational Technology Research and Development, 2020
This research compared the process of disciplinary literacy acquisition of students who experienced two different pedagogical approaches to learning science, technology, engineering and mathematics through astronomy (STEM-A). The objective of this study was to explore the impact of a digital storytelling (DST) educational technology intervention…
Descriptors: STEM Education, Astronomy, Educational Technology, Electronic Learning
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2018
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/posttest design. Two groups participated in the learning activity: the students in a control group…
Descriptors: English (Second Language), Second Language Learning, Learning Activities, Multimedia Instruction
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Lan, Yu-Ju; Fang, Wei-Chieh; Hsiao, Indy Y. T.; Chen, Nian-Shing – Educational Technology Research and Development, 2018
The current study aimed at investigating how different types of embodied learnings influence elementary school students' English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools…
Descriptors: Elementary School Students, Second Language Learning, English Language Learners, Grade 5
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Liu, Kuo-Ping; Tai, Shu-Ju Diana; Liu, Chen-Chung – Educational Technology Research and Development, 2018
This study explored how a free-space digital storytelling approach that advocates autonomy and creativity can be implemented in a formal elementary classroom and how it impacts students' language learning motivation and performances. Participants of the study were 64 sixth grade students in Taiwan. Following an experimental design, the data…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Teaching Methods
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Lan, Yu-Ju; Fang, Shin-Yi; Legault, Jennifer; Li, Ping – Educational Technology Research and Development, 2015
In an increasingly multilingual world, it is important to examine methods that may lead to more efficient second language learning, as well as to analyze the mechanisms by which successful learning occurs. The purpose of the current study was to investigate how different learning contexts can impact the learning of Mandarin Chinese as a second…
Descriptors: Second Language Learning, Language Acquisition, Mandarin Chinese, Vocabulary Development
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Lucht, Martina; Heidig, Steffi – Educational Technology Research and Development, 2013
This article describes HOPSCOTCH, a design concept for an "exer-learning game" to engage elementary school children in learning. Exer-learning is a new genre of digital learning games that combines playing and learning with physical activity (exercise). HOPSCOTCH is a first design concept for exer-learning games that can be applied to…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Computer Games
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Wang, Charles Xiaoxue; Calandra, Brendan; Hibbard, Susan T.; McDowell Lefaiver, Mary L. – Educational Technology Research and Development, 2012
This paper reports on the effects an experimental English as a Foreign Language (EFL) program in Second Life (SL) had on Chinese student EFL learning. The study took an evaluative approach using quasi-experimental design with participants from one Chinese university and one American university in the southeastern United States. Results indicated…
Descriptors: English (Second Language), Second Language Programs, Computer Simulation, Internet