NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Peer reviewed Peer reviewed
Direct linkDirect link
Di, Xuan; Zheng, Xudong – Educational Technology Research and Development, 2022
With the rapid development of virtual technologies, there is a growing body of literature investigating the impact of virtual technologies on students' spatial ability. However, it remains unclear whether virtual technologies can effectively improve students' spatial ability. Therefore, this meta-analysis was conducted to synthesize the findings…
Descriptors: Spatial Ability, Effect Size, Individual Characteristics, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Ling, Yizhou; Zhu, Pengfei; Yu, Jiayan – Educational Technology Research and Development, 2021
Considering the individual differences in previous content knowledge, skill, and attitude, which types of learners are suitable for AR is a valuable but complex question. The study used quasi-experimental design, and divided 97 10th-grade students into two groups: traditional group (N = 48) and AR group (N = 49), who participated in 4-week organic…
Descriptors: Computer Simulation, Technology Integration, Organic Chemistry, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lowell, Victoria L.; Alshammari, Ali – Educational Technology Research and Development, 2019
Role-playing simulations can provide students with experiential learning opportunities to develop strong interviewing and diagnosis skills, and practice skills they are learning in their classes. In this study, students completed role-playing activities in an online 3D virtual counselor training facility, and interviewed "patient"…
Descriptors: Educational Technology, Technology Uses in Education, Role Playing, Computer Simulation