Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Learning Analytics | 6 |
Student Behavior | 6 |
Learner Engagement | 3 |
Behavior Patterns | 2 |
Computer Games | 2 |
Computer Mediated… | 2 |
Educational Games | 2 |
Active Learning | 1 |
Blended Learning | 1 |
Classification | 1 |
College Faculty | 1 |
More ▼ |
Source
Educational Technology… | 6 |
Author
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Education Level
Secondary Education | 3 |
High Schools | 2 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Priya Sharma; Mahir Akgun; Qiyuan Li – Educational Technology Research and Development, 2024
Networked and digital technologies are increasingly being used for learning in formal and informal contexts, and participant engagement occurs primarily via online discussions. In this paper, we describe an ongoing research project that focuses on examining and understanding student engagement in collaborative online discussions within a formal…
Descriptors: Social Networks, Network Analysis, Discourse Analysis, Classification
Rosenheck, Louisa; Cheng, Meng-Tzu; Lin, Chen-Yen; Klopfer, Eric – Educational Technology Research and Development, 2021
Games can be rich environments for learning and can elicit evidence of students' conceptual understanding and inquiry processes. Illuminating students' content-specific gameplay decisions, or methods of completing game tasks related to a certain domain, requires a context that is open-ended enough for students to make choices that demonstrate…
Descriptors: Game Based Learning, Decision Making, Learning Analytics, Genetics
Gallego-Romero, Jesús Manuel; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Educational Technology Research and Development, 2020
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing the courses in a way that the learners are involved in a more active way in the learning process. Within the options for increasing learners' interaction in MOOCs, it is possible to integrate (third-party) external tools as part of the instructional…
Descriptors: Learner Engagement, Student Behavior, Learning Analytics, Online Courses
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
van Leeuwen, Anouschka – Educational Technology Research and Development, 2019
The flipped classroom model is a form of blended learning in which delivery of content occurs with online materials, and face-to-face meetings are used for teacher-guided practice. It is important that teachers stay up to date with the activities students engage in, which may be accomplished with the help of learning analytics (LA). This study…
Descriptors: Teacher Attitudes, Usability, Learning Analytics, Blended Learning
Li, Liang-Yi; Tsai, Chin-Chung – Educational Technology Research and Development, 2020
This study developed a learning system that allows teachers to edit assignments designed to teach students the text structure strategy through the use of four phases: instructing, modeling, practicing, and reflecting. A 7-week instructional experiment was conducted in which 84 12th-grade students learned the text structure strategy using this…
Descriptors: Student Behavior, Behavior Patterns, Learning Analytics, Text Structure