Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Programming | 2 |
| Student Interests | 2 |
| Case Studies | 1 |
| Computation | 1 |
| Computer Games | 1 |
| Constructivism (Learning) | 1 |
| Creativity | 1 |
| Data Collection | 1 |
| Design | 1 |
| Educational Games | 1 |
| Elementary School Students | 1 |
| More ▼ | |
Source
| Educational Technology… | 2 |
Author
| An, Yun-Jo | 1 |
| Junjie Liu | 1 |
| Lihui Sun | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 2 |
| Early Childhood Education | 1 |
| Grade 1 | 1 |
| Grade 7 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Primary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lihui Sun; Junjie Liu – Educational Technology Research and Development, 2024
This study investigated the effects of the single programming approach (plugged-in and unplugged) and the mixed programming approach (plugged-in-first and unplugged-first) on the computational thinking (CT) skills of first-grade students. However, focusing only on the programming learning approach itself is insufficient. Therefore, the influences…
Descriptors: Thinking Skills, Computation, Grade 1, Elementary School Students
An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design

Peer reviewed
Direct link
