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Pankaj Chavan; Ritayan Mitra; Abhinav Sarkar; Aditya Panwar – Educational Technology Research and Development, 2024
The use of Experience Sampling Methods (ESM) to assess students' experiences, motivation, and emotions by sending signals to students at random or fixed time points has grown due to recent technological advances. Such methods offer several advantages, such as capturing the construct in the moment (i.e., when the events are fresh on respondents'…
Descriptors: Reliability, Validity, Student Attitudes, Self Disclosure (Individuals)
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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Higashi, Ross M.; Schunn, Christian D.; Flot, Jesse B. – Educational Technology Research and Development, 2017
Free online courses, including Massively Open Online Courses, have great potential to increase the inclusiveness of education, but suffer from very high course dropout rates. A study of 172 K-12 students and 114 K-12 teachers taking the same free, online, summertime programming course finds that student and teacher populations have different…
Descriptors: Online Courses, Large Group Instruction, Dropout Rate, Academic Persistence
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Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
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Abramovich, Samuel; Schunn, Christian; Higashi, Ross Mitsuo – Educational Technology Research and Development, 2013
Educational Badges are touted as an alternative assessment that can increase learner motivation. We considered two distinct models for educational badges; merit badges and videogame achievements. To begin unpacking the relationship between badges and motivation, we conducted a study using badges within an intelligent-tutor system for teaching…
Descriptors: Student Motivation, Prior Learning, Alternative Assessment, Expertise