Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Source
Educational Technology… | 2 |
Author
Chang, Chiung-Sui | 1 |
Chang, Julio Areck | 1 |
Chung, Chih-Hung | 1 |
Horton, Lucas | 1 |
Liu, Min | 1 |
Olmanson, Justin | 1 |
Toprac, Paul | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Liu, Min; Horton, Lucas; Olmanson, Justin; Toprac, Paul – Educational Technology Research and Development, 2011
This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their…
Descriptors: Student Attitudes, Problem Based Learning, Student Motivation, Scores