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Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
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El-Masri, Mazen; Tarhini, Ali – Educational Technology Research and Development, 2017
This study examines the major factors that may hinder or enable the adoption of e-learning systems by university students in developing (Qatar) as well as developed (USA) countries. To this end, we used extended Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) with Trust as an external variable. By means of an online survey, data were…
Descriptors: Foreign Countries, Barriers, Electronic Learning, Educational Technology
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Davies, Randall S.; Dean, Douglas L.; Ball, Nick – Educational Technology Research and Development, 2013
The purpose of this research was to explore how technology can be used to teach technological skills and to determine what benefit "flipping" the classroom might have for students taking an introductory-level college course on spreadsheets in terms of student achievement and satisfaction with the class. A pretest posttest…
Descriptors: Educational Technology, Introductory Courses, Spreadsheets, Teaching Methods
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Lubin, Ian A.; Ge, Xun – Educational Technology Research and Development, 2012
This paper discusses a qualitative study which examined students' problem-solving, metacognition, and motivation in a learning environment designed for teaching educational technology to pre-service teachers. The researchers converted a linear and didactic learning environment into a new open learning environment by contextualizing domain-related…
Descriptors: Preservice Teachers, Instructional Design, Problem Solving, Metacognition
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Kim, ChanMin; Keller, John M. – Educational Technology Research and Development, 2011
The purpose of this study was to determine the effects of motivational and volitional email messages (MVEM) on preservice teachers' motivation, volition, performance, and their attitudes toward technology integration. Each of four sections in an educational technology course for preservice teachers was randomly assigned to one of two groups: one…
Descriptors: Preservice Teachers, Technology Integration, Student Motivation, Educational Technology