NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Educational Technology…13
Audience
Location
Iran1
Taiwan1
Laws, Policies, & Programs
Assessments and Surveys
California Critical Thinking…1
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yanjun Zhang; Yanping Liang; Xiaohong Tian; Xiao Yu – Educational Technology Research and Development, 2024
Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based…
Descriptors: Elementary Secondary Education, Teaching Methods, Computation, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Bhagat, Kaushal Kumar; Yang, Fang-Ying; Cheng, Chia-Hui; Zhang, Yan; Liou, Wei-Kai – Educational Technology Research and Development, 2021
Although AR technology seems to be promising for helping students learn complicated and abstract concepts, whether the positive effects of this new technology can be applied to the learning of three-dimensional geometric concepts, and what factors might mediate its effectiveness are questions worth further investigation. This study used the…
Descriptors: Mathematics Instruction, Middle School Students, Computer Simulation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Li; Ritzhaupt, Albert D.; Antonenko, Pavlo – Educational Technology Research and Development, 2019
The flipped classroom instructional strategy is thought to be a good way to structure learning experiences to improve student learning outcomes. Many studies have been conducted to examine the effects of flipped classroom on student learning outcomes compared to the traditional classroom, but the results were inconclusive. The purpose of this…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Zhao, Lixinin; Shadiev, Rustam; Lin, Li-Kai; Shih, Timothy K.; Chen, Hong-Ren – Educational Technology Research and Development, 2020
In this study, we designed geometry learning activities so that students could apply newly learned knowledge to solve real-life problems, such as estimating the distance to real objects they find in their local community, measuring objects' length, width, and height, and calculating objects' surface area. Our participating students were divided…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Conventional Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Hye Yeon; Lee, Hyeon Woo – Educational Technology Research and Development, 2018
Recently, there has been a transition from traditional paper or computer-based learning environments to smartpad-based learning environments, which are based on touch and involve various cognitive strategies such as touch operation and note taking. Accordingly, the use of smartpads can provide an effective learning environment through…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Yanikoglu, Berrin; Gogus, Aytac; Inal, Emre – Educational Technology Research and Development, 2017
Learning through modules on a tablet helps students participate effectively in learning activities in classrooms and provides flexibility in the learning process. This study presents the design and evaluation of an application that is based on handwriting recognition technologies and e-content for the developed learning modules. The application…
Descriptors: Handheld Devices, Telecommunications, Learning Modules, Handwriting
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Gwo-Dong; Fan, Cheng-Yu; Chang, Chih-Kai; Chang, Yun-Hsuan; Chen, Yen-Hua – Educational Technology Research and Development, 2018
In traditional learning, students passively absorb the materials provided by their teachers or textbooks. Thus, their learning autonomy is insufficient, and this affects learning motivation. Students find it difficult to absorb the knowledge taught in a classroom and apply it to real life. We combined situated learning and learning through drama…
Descriptors: Educational Technology, Technology Uses in Education, Visual Aids, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Hooley, Diana S.; Thorpe, Justin – Educational Technology Research and Development, 2017
Older student reading of informational texts like those found in most high school classrooms continue to be a concern. College entrance exams scores attest to the fact that this age group of readers remain largely unprepared for the rigorous, discipline area reading and comprehension demands of higher education. In response to this issue content…
Descriptors: High School Seniors, Reading Tests, College Readiness, Reading Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Eftekhari, Maryam; Sotoudehnama, Elaheh; Marandi, S. Susan – Educational Technology Research and Development, 2016
Developing higher-order critical thinking skills as one of the central objectives of education has been recently facilitated via software packages. Whereas one such technology as computer-aided argument mapping is reported to enhance levels of critical thinking (van Gelder 2001), its application as a pedagogical tool in English as a Foreign…
Descriptors: Thinking Skills, Critical Thinking, Technology Uses in Education, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Hegedus, Stephen J.; Dalton, Sara; Tapper, John R. – Educational Technology Research and Development, 2015
We report on two large studies conducted in advanced algebra classrooms in the US, which evaluated the effect of replacing traditional algebra 2 curriculum with an integrated suite of dynamic interactive software, wireless networks and technology-enhanced curriculum on student learning. The first study was a cluster randomized trial and the second…
Descriptors: Algebra, Mathematics Instruction, Mathematics Curriculum, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Doymus, Kemal; Karacop, Ataman; Simsek, Umit – Educational Technology Research and Development, 2010
This study investigated the effect of jigsaw cooperative learning and animation versus traditional teaching methods on students' understanding of electrochemistry in a first-year general chemistry course. This study was carried out in three different classes in the department of primary science education during the 2007-2008 academic year. The…
Descriptors: Control Groups, Cooperative Learning, Energy, Science Tests