Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Cooperative Learning | 4 |
Educational Games | 4 |
Foreign Countries | 3 |
Problem Solving | 3 |
Computer Mediated… | 2 |
Computer Simulation | 2 |
21st Century Skills | 1 |
Active Learning | 1 |
Barriers | 1 |
Case Studies | 1 |
More ▼ |
Source
Electronic Journal of… | 4 |
Author
Awwal, Nafisa | 1 |
Bratitsis, Tharrenos | 1 |
Care, Esther | 1 |
Corrigan, Seth | 1 |
Dourda, Kyriaki | 1 |
Foteini, Moustaki | 1 |
Griva, Eleni | 1 |
Kynigos, Chronis | 1 |
Papadopoulou, Penelope | 1 |
Rushton, Evan | 1 |
Scoular, Claire | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Secondary Education | 3 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
Scoular, Claire; Care, Esther; Awwal, Nafisa – Electronic Journal of e-Learning, 2017
With technological advances, it is now possible to use games to capture information-rich behaviours that reveal processes by which players interact and solve problems. Recent problem-based games have been designed to assess and record detailed interactions between the problem solver and the game environment, and thereby capture salient solution…
Descriptors: Educational Games, Computer Games, Scoring, Cooperative Learning
Dourda, Kyriaki; Bratitsis, Tharrenos; Griva, Eleni; Papadopoulou, Penelope – Electronic Journal of e-Learning, 2014
In this paper an educational design proposal is presented which combines two well established teaching approaches, that of Game-based Learning (GBL) and Content and Language Integrated Learning (CLIL). The context of the proposal was the design of an educational geography computer game, utilizing QR Codes and Google Earth for teaching English…
Descriptors: Case Studies, Educational Games, Geography Instruction, English (Second Language)
Smyrnaiou, Zacharoula; Foteini, Moustaki; Kynigos, Chronis – Electronic Journal of e-Learning, 2012
Learning science requires the understanding of concepts and formal relationships, processes that--in themselves--have been proved to be difficult for students as they seem to encounter substantial problems with most of the inquiry-learning processes in which they engage. Models in inquiry-based learning have been considered as powerful…
Descriptors: Foreign Countries, Active Learning, Cooperative Learning, Learning Processes