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Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Berényi, László; Deutsch, Nikolett; Szolnoki, Bernadett; Birkner, Zoltán – Electronic Journal of e-Learning, 2021
The success of developing e-learning is determined by curriculum quality, the availability of technological requirements and, to an even greater extent, by user response to the technology introduced in the process. Digital enhancement of education through e-learning solutions should also take the unique attributes of the targeted local region,…
Descriptors: Student Attitudes, Electronic Learning, Foreign Countries, Engineering Education
Alexa, Lidia; Pîslaru, Marius; Avasilcai, Silvia; Lucescu, Leti?ia; Bujor, Adriana; Avram, Elena – Electronic Journal of e-Learning, 2022
The COVID-19 pandemic is the most disturbing event in the lifetime of most of our planet's citizens. The lockdown measures directly impacted many areas of our lives, including the educational sector, because locking down countries meant implicitly locking down the educational system. Moreover, what was first considered a temporary solution for an…
Descriptors: Foreign Countries, College Students, Engineering Education, Student Attitudes
Valdez, Ma. Theresa Christine C.; Maderal, Lea D. – Electronic Journal of e-Learning, 2021
Assessing student performance is a challenge faced by most educational institutions during this time when conducting in-campus classes is affected by the pandemic. Use of online assessments to determine student performance is gaining wider acceptance over the traditional paper-and-pen type as it allows evaluation of what the students learned…
Descriptors: Student Attitudes, Computer Assisted Testing, Student Motivation, Mathematics Education
Arnold, Ross D.; Wade, Jon P. – Electronic Journal of e-Learning, 2017
The U.S. defense industry spends billions of dollars each year developing defense systems to keep the nation and allies secure. However, the failure rate of system development is notoriously high. Even when development efforts do succeed, they often do so with cost overruns and compromises in system performance. As a result, large amounts of money…
Descriptors: Robotics, Computer Simulation, Computer Software, Systems Approach
Misfeldt, Morten – Electronic Journal of e-Learning, 2015
In this paper I describe how students use a project management simulation game based on an attack-defense mechanism where two teams of players compete by challenging each other's projects. The project management simulation game is intended to be played by pre-service construction workers and engineers. The gameplay has two parts: a planning part,…
Descriptors: Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration
Pan, Nicol; Lau, Henry; Lai, Winnie – Electronic Journal of e-Learning, 2010
One of the major teaching challenges of higher education is helping students to bridge knowledge with real life practice. This is especially important in applied fields including medicine, social science, education and engineering. Traditionally, practicum and internship programs are the only means for students to step outside of classroom…
Descriptors: Electronic Learning, Preservice Teacher Education, Student Teachers, Engineering Education
Ihamäki, Heli; Vilpola, Inka – Electronic Journal of e-Learning, 2004
Most of the Virtual Learning Environment (VLE) design methods focus on producing content for a VLE. However, usability of the VLE is also of great importance. Several potential usability problems have been reported in recent e-learning conferences. These problems could have been avoided by applying usability engineering methods before the VLE was…
Descriptors: Virtual Classrooms, Safety, Work Environment, Occupational Safety and Health
Stav, John B.; Tsalapatas, Hariklia – Electronic Journal of e-Learning, 2004
NS-eCMS is developing an open web-based content management, communication, and collaboration eLearning platform that addresses the specialized requirements for distance education in natural sciences. The federated architecture enables straightforward development, exchange, and publication of material through open standards like XML/MathML. The…
Descriptors: Electronic Learning, Natural Sciences, Distance Education, Technology Uses in Education