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Joseph Osunde; Liz Bacon; Lachlan Mackinnon – Electronic Journal of e-Learning, 2023
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a…
Descriptors: Educational Games, Electronic Learning, Gender Differences, Females
Nakayama, Minoru; Mutsuura, Kouichi; Yamamoto, Hiroh – Electronic Journal of e-Learning, 2016
Student's emotional aspects are often discussed in order to promote better learning activity in blended learning courses. To observe these factors, course participant's self-efficacy and reflections upon their studies were surveyed, in addition to the surveying of the metrics of student's characteristics during a Bachelor level credit course.…
Descriptors: Undergraduate Students, Student Attitudes, Reflection, Blended Learning